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“IMPLEMENTED, AND ARE STILL USING SUCCESSFULLY”
Tech tools training .............................................................................................71.30%
Collaboration zones in fi rm offi ce(s) ..............................................................65.12%
Custom tools/apps development .....................................................................59.84%
VR/AR lab/CAVE ................................................................................................53.49%
Real-time project tracking/feeds .....................................................................28.13%
In-house fabrication shop .................................................................................22.83%
Maker spaces .....................................................................................................21.60%
Innovation grants/seed money ........................................................................20.77%
Innovation competition/hackathon .................................................................14.73%
Venture capital (VC) investments ....................................................................... 7.20%
Permanent offsite/prefab factory...................................................................... 6.40%
Base: 129
“YES, ON SOME PROJECTS” (LESS THAN FIVE)
3D laser scanning ........................................................................................... 24.41%
Augmented reality .......................................................................................... 23.62%
Offsite/prefab construction ........................................................................... 22.83%
3D printing/additive manufacturing ............................................................. 22.05%
Design computation tools .............................................................................. 18.90%
“YES, ON MANY PROJECTS”
Virtual reality .................................................................................................. 56.69%
360 video/photos ........................................................................................... 53.54%
Real-time rendering tools .............................................................................. 53.54%
Drones.............................................................................................................. 52.76%
3D laser scanning ........................................................................................... 50.39%
“WE ARE PILOT-TESTING THIS TECHNOLOGY”
Augmented reality .......................................................................................... 21.26%
Data analytics/big data ................................................................................. 19.69%
Mixed reality (e.g., Hololens) ......................................................................... 17.32%
Artifi cial intelligence (AI) ............................................................................... 16.54%
Design computation tools .............................................................................. 14.96%
“NO, BUT WE’RE CONSIDERING THE TECHNOLOGY”
Artifi cial intelligence (AI) ............................................................................... 45.67%
Blockchain ....................................................................................................... 36.22%
Mixed reality (e.g., Hololens) ......................................................................... 29.92%
Digital twin ...................................................................................................... 28.35%
Robotics on the jobsite .................................................................................. 27.56%
CHART 4.IS YOUR FIRM USING ANY OF THE
FOLLOWING AEC TECHNOLOGIES ON PROJECTS?
“EXPLORING FOR FUTURE IMPLEMENTATION”
Real-time project tracking/feeds ......................................................................35.94%
Innovation competition/hackathon ..................................................................34.11%
VR/AR lab/CAVE .................................................................................................27.91%
Maker spaces ......................................................................................................27.20%
Innovation grants/seed money .........................................................................26.15%
Custom tools/apps development ......................................................................21.26%
Tech tools training ..............................................................................................18.60%
Collaboration zones in fi rm offi ce(s) .................................................................17.05%
In-house fabrication shop ..................................................................................15.75%
Permanent offsite/prefab factory.....................................................................11.20%
Venture capital (VC) investments ......................................................................10.40%
CHART 6. TOP BUSINESS INNOVATION INITIATIVES
Base: 130
Tech tools training, collaboration zones, custom tools development, and VR/AR/CAVE stations are the most widely implemented business initiatives among
the AEC Giants. Real-time project tracking, maker spaces, and innovation competitions aren’t as prevalent, but they are on fi rms’ radar for future adoption.
Source: 2019 Giants 300 Technology and Innovation Survey
CHART 5. NON-AEC HIRE IN PAST 24 MONTHS?
Yes
63.8%
No
36.2%
Firms increasingly are looking outside the industry for technical ex-
pertise. Nearly two-thirds of responding fi rms have hired an “AEC out-
sider” within the past 24 months to help with their innovation efforts.
The most common additions: software programmer, data analyst, and
game designer/VR specialist.
Firms are using VR, 360 cameras, real-time rendering software, and
drones at the widest scale, but 3D laser scanners are most prevalent.
Nearly three in four fi rms (74.80%) use 3D laser scanners on at least
“some projects”; half (50.39%) use them on “many projects.”
Base: 127
Source: 2019 Giants 300 Technology and Innovation Survey Source: 2019 Giants 300 Technology and Innovation Survey