Up Your Score SAT, 2018-2019 Edition The Underground Guide to Outsmarting The Test

(Tuis.) #1
(Then   multiply    everything  by  two.)


  1. Two frogs—four eyes—eight legs—in a pond—Kerplunk! Kerplunk!


(Then   do  it  with    three   frogs.)


  1. Three frogs—six eyes—twelve legs—in a pond—Kerplunk! Kerplunk!
    Kerplunk!


As  you can see,    the basic   pattern is

X   frogs—2 X   eyes—4  X   legs—in a   pond—repeat the word    kerplunk    X   times

Keep doing the sequence. Whenever you say something wrong (i.e., saying
12 legs when you should have said 16 legs or forgetting to say “in a pond” or not
knowing how many times you have said the word kerplunk or forgetting which
number is next) or whenever you lose the mental rhythm and have to pause to
think of what to say next, you have to divide the nearest even number of frogs
that you are on by two and then start again. For example, if you were on 10 frogs
and you said that they had 40 eyes, you would have to go back to “5 frogs—10
eyes—20 legs—in a pond . . .”


Game 2: Buzz


This is a counting game. Pick a number between 2 and 10, not counting 2 and



  1. Then start counting in a steady rhythm. Whenever you come to a number that


is  a   multiple    of  the number

or


has the number  as  one of  its digits

you don’t say the number; instead you say the word buzz. The best way to
explain this is to give an example.


Suppose the number  is  4,  then    you count

1, 2, 3, buzz, 5, 6, 7, buzz, 9, 10, 11, buzz, 13, buzz, 15, buzz, 17, 18, 19 . . .


If you miss a buzz or lose the rhythm, you have to go back to the number that
is half of the last even number you counted up.


Game 3: SAT Practice Tests

Free download pdf