(Then multiply everything by two.)
- Two frogs—four eyes—eight legs—in a pond—Kerplunk! Kerplunk!
(Then do it with three frogs.)
- Three frogs—six eyes—twelve legs—in a pond—Kerplunk! Kerplunk!
Kerplunk!
As you can see, the basic pattern is
X frogs—2 X eyes—4 X legs—in a pond—repeat the word kerplunk X times
Keep doing the sequence. Whenever you say something wrong (i.e., saying
12 legs when you should have said 16 legs or forgetting to say “in a pond” or not
knowing how many times you have said the word kerplunk or forgetting which
number is next) or whenever you lose the mental rhythm and have to pause to
think of what to say next, you have to divide the nearest even number of frogs
that you are on by two and then start again. For example, if you were on 10 frogs
and you said that they had 40 eyes, you would have to go back to “5 frogs—10
eyes—20 legs—in a pond . . .”
Game 2: Buzz
This is a counting game. Pick a number between 2 and 10, not counting 2 and
- Then start counting in a steady rhythm. Whenever you come to a number that
is a multiple of the number
or
has the number as one of its digits
you don’t say the number; instead you say the word buzz. The best way to
explain this is to give an example.
Suppose the number is 4, then you count
1, 2, 3, buzz, 5, 6, 7, buzz, 9, 10, 11, buzz, 13, buzz, 15, buzz, 17, 18, 19 . . .
If you miss a buzz or lose the rhythm, you have to go back to the number that
is half of the last even number you counted up.
Game 3: SAT Practice Tests