MaximumPC 2005 05

(Dariusz) #1

34


MMO games are notorious
resource hogs, but you can whip
your machine into shape with just
a few tweaks and inexpensive
hardware upgrades:

➤ Having lots of system memory
is crucial. Make sure your rig
sports at least 1GB of RAM. Some
MMO games will use as much
as 2GB of RAM, if you have it; so
don’t skimp.

➤ Make sure you kill all the
programs that might run in the
background before you start
your game. Defrag programs and
antivirus apps can really hurt
performance.

➤ Defrag your hard drive
regularly. Large zone fi les take a
long time to load, even under the
best of circumstances. Don’t make
it take any longer.

➤ Most of today’s MMO games
are severely CPU limited. Unless
you have a videocard older
than an ATI Radeon 9700, we
recommend upgrading your CPU
before your videocard.

TWEAKING


YOUR SYSTEM


FOR MMO


the workings of supply and demand in
the real world.
Back in the game world, meanwhile,
a clever player can earn tons of in-game
money simply by analyzing the supply
and demand for popular items. Most
modern games include some sort of
in-game auction or brokerage house,
where—for a small fee—players can post
items for sale. These transactions can be
concluded whether the seller is logged
into the game or riding the subway to his
or her real job.
MMO economies can also be plagued
by many of the same problems that
impact real-world economies. Hyper-
infl ation triggered by money-duping
exploits has occurred in almost every
game to date. Unlike the real world,
however, solutions are fairly easy to come
by. The developer of one game absorbed
the excess cash by creating a casino
area in which players could gamble for
rare loot; other developers have offered
unique clothing or exotic hairstyles in
exchange for large sums of money.

THE


FUTURE


OF MMO
Despite the
insane cost of
development—some
current MMO games
are rumored to have
cost $40 million—
there’s a bright future
for MMO games.
Even low-profi le
MMO games can
be very profi table;
most MMO games
cost the same at
retail as traditional
games, but they have the added benefi t
of putting monthly subscription fees
straight into the publisher’s pockets. In
development right now are MMO games
based on the Star Trek , The Matrix , and
Lord of the Rings franchises, as well as
high-profi le projects from the creators of
EverQuest and Ultima Online.
The MMO fun is just beginning! ■

RHODE ISLAND: 1,045 SQ. MILES

EVERQUEST: 350 SQ. MILES

MANHATTAN:
23 SQ. MILES

TRIVIA:


EVERQUEST’S LANDMASS


Vanguard —an MMO in development by the creators of EverQuest —features
realistic landscapes and a totally seamless world. Unfortunately, it’s not due
out for more than a year.

32 MA XIMUMPC MAY 200 5


M M O R P G


MM MM OO RR PP GG


M M O R P G


MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAMES

MMO games are big. Really big. To put things in
perspective, we compare the size of EverQuest (plus its
expansions) with two real-world examples.
Free download pdf