MaximumPC 2005 05

(Dariusz) #1

 6


C


ontinuing its trend of pushing
into new markets dominated
by Intel, AMD has announced
an all-new processor line designed
to clash head-on with Intel’s popular
Centrino platform. Dubbed Turion 64,
the new processor appears tantalizing
on paper, and should be able to give
Intel a serious run for its money.
The Turion bears many similari-
ties to the desktop Athlon 64 line. It’s
a 64-bit processor and includes an
integrated memory controller. This
enables the front-side bus to run at
the same speed as the processor core,
between 1.6GHz and 2GHz in the case
of the Turion 64. This spanks the puny
533MHz front-side bus used by Intel’s
Pentium M processors.
Another area where Turion 64 kicks
sand in Intel’s face is security. The
Turion features NX (or No Execute)
technology, which prevents trojans
and other types of malicious code
from executing commands from
within main system memory. NX is
found only on Intel’s high-end desk-
top processors.
As a mobile processor, the Turion

uses the obligatory PowerNow! tech-
nology to reduce core speed and volt-
age according to workload demands.
Turion 64 also integrates support for
every type of Wi-Fi available, and
Bluetooth to boot.
Now for the bad news: AMD has
chosen a bizarre alphanumeric naming
scheme that is certain to cause confu-
sion in the marketplace. For example,
its high-end processor is named ML-
37, and its low-end chip is named
MT-30. The M stands for “mobile,” but
the letter after that indicates its level
of portability (the higher the letter, the
better the proc’s battery life). Because
the T designator is further down the
alphabet than L, the latter should be
more portable. The two-digit num-
ber at the end of the name indicates
relative performance; because 37 is a
higher number than 30, we know it’s a
faster processor.

Cool-running processor puts
the heat on Intel

AMD Takes Aim


at Centrino


AMD’s Turion 64 processor family
will be paired with chipsets from ATI
and VIA at launch, with an nVidia
chipset reportedly in the pipeline.

Beat on the


Brat (with a


Baseball Bat?)


+GAME THEORY BY^ THOMAS L. McDONALD


P


ersonal and parental responsibility is a semi-
ongoing theme of this column, and I’ve read so
many attacks on games by half-assed politicians
looking to score cheap political points that I’ve
spent all my outrage. Well, almost all of it.
The latest idiocy to pop across my screen was
an article from Seattle headlined “Bill Would Hold
Game Makers Accountable for Players’ Actions.” I
saw this only minutes after a Drudge headline that
read “Microsoft Robots to Watch Kids,” leading me
to wonder if Bill Gates was deploying his killbots
to monitor groups of game-playing kids and weed
out the campers and spawn killers. If only.
The article was about a Washington state House
bill that would “hold the makers and sellers of vio-
lent video games liable if someone under 17 years
old commits a crime, due in any part , to playing the
game.” (KOMO 1000 News, 3/1/05, emphasis added)
Bill Hanson of the Washington Police and
Sheriff’s Association thinks this is a swell idea:
“If you sit up and watch this and play these
games over and over again... it seems that this is
alright to walk up and hit a police officer over the
head with a bat.”
Seems all right to whom? This has never, and
will never, happen. Ever. And the person who
claims it did happen is looking for a cheap excuse
and a free pass from the core requirement of being
a human being: personal responsibility. Games are
pretty flimsy things to bear the weight of responsi-
bility for civilization’s collapse.
Look, conservatives will continue to flog the
issue to score points with their base, but they
know the bottom line is decided by the market-
place. Liberals will hitch up their First Amendment
diapers and continue to oppose these half-hearted
gestures, thus scoring points with their base.
Editorial writers will continue to weigh in on both
sides of the issue, thus maintaining job security.
I’ve already spent my time fretting about
the latest cryptofascist boogeyman of the lib-
eral imagination, whether his current name is
Ed Meese or Pat Robertson or Joe Lieberman.
Political poseurs come and go, but porn and M-
rated games endure, with a shocking paucity of
baseball-bat attacks to their credit. To be honest,
the notion that games induce crime is much less
important to me than the far more immediate
concern I have about spawn campers, so let’s
hope the MSKillbots are deployed sooner rather

Tom McDonald has been covering games for countless magazines and
newspapers for 11 years. He lives in the New Jersey Pine Barrens.

 6 MA XIMUMPC MAY 2005


Quick Start


T


he classic QWERTY keyboard
layout was invented in the
late 1800s and designed to
prevent people from typing too fast
and damaging their typewriters. It’s
no wonder then that hours spent
playing a fast-paced game with a
QWERTY keyboard can be a hand-
numbing experience. Instead of
playing Twister with your fingers to
crouch-jump and rain ordnance on
your enemies, why not put the keys
where you think they should be?
That’s the alternative Ergodex is
offering with its DX1 Input System.
The kit comes with a USB-connected
9x11-inch tablet and 25 numbered
keys that can be arranged in virtu-
ally any configuration with reusable
adhesive. You can bind keys to any
function, just like a regular keyboard,

but you can also record and assign
a macro to each key. Macros can
include multiple functions and tim-
ing delays, so you can, for example,
cast a Magic Missile spell, wait for
your magic powers to restore them-
selves, and then follow that up with
a devastating Shatter invocation—all
from a single keypress. OK, you
could also use the DX1 Input System
for audio, video, or productivity
apps—but we’ll see you in death-
match, sucka.

Ergodex unveils DIY keyboard


The Un-Keyboard


Got seven fingers on one hand and
three on the other? The DX1 is all
the keyboard you’ll ever need.
Free download pdf