MaximumPC 2005 06

(Dariusz) #1

Reviews


Silent Hunter III


UbiSoft rules the deep with one of the best
simulations of 2005

I


mmersive, atmospheric, enthralling—pick an affirmative adjective and it’ll
likely stick to UbiSoft’s Silent Hunter III like a magnet to steel. In fact, this
WWII U-boat simulation is so good it could single-handedly rescue the
long-floundering simulation genre.
Delayed for six months so the UbiSoft Romania development team could
add a full dynamic campaign, the refit was well worth the wait. SH3 maps
the entire Atlantic theater, and this massive oceanic environment teems with
hundreds of independently generated merchant and naval vessels. As the war
progresses, North American supply convoys will entice you into opportunistic
torpedo attacks while their shepherding destroyers employ intelligent and
cunning tactics to locate and destroy you. Individual career patrols can last
weeks—time acceleration eliminates the boring bits—and nothing drives
home the tension of U-boat command like the rapid-fire sonar pings from a
hovering Flower-class Corvette (who’s still pissed about the two tankers you
torpedoed) as you nervously flee to hull-popping depths.
The gameplay in SH3 is full-to-overflowing with Das Boot -esque moments.
The sim’s eight distinct U-boat hulls (43 counting variants) boast down-to-the-
rivet authenticity. Each features fully animated 3D crews, working deck/flak
guns, and an historically accurate torpedo targeting system. The game is
scalable for any skill level, so novices can let the Weapons Officer resolve tar-
get solutions automatically while hardcore submariners can enter their own
range, speed, bearing, and distance calculations at SH3’s challenging TDC
(torpedo data “computer”) station. Sadly, cooperative Wolfpack engagements
are only available in the eight-person multiplayer game, but that’s a forgivable

omission considering the depth and quality of the single-player campaign.
The cinematic visuals—curiously locked at 1024x768—are another
huge selling point. Destroyed ships blow apart with Spielberg-ian aplomb
and the lush water effects—from moonlit Mediterranean swells to full-on
North Atlantic gales—are the best we’ve seen in any PC game. (There
are graphic anomalies with
certain videocards, but a
recent patch addressed
many issues).
You don’t have to be a sim-
ulation fan to appreciate this
remarkable new “Game of the
Year” contender. One dive , and
Silent Hunter III will pull you in
hook, line, and sinker.
—ANDY MAHOOD

Silent Hunter III’s lush water effects caught our eye, but the
incredible sim gameplay is what held our attention.

80 MA XIMUMPC JUNE 2005


Exquisite graphics and pyrotechnics; immersive
dynamic campaign; savvy AI.

DIRECT HIT

HULL BREACH

$40, http://www.ubi.com, ESRB rating: T

MA XIMUMPCVERDICT 9


Graphics glitches; fixed 1024x768 resolution; no
Wolfpacks in single-player game.

Empire Earth II


Finally, a game that lets you skip your
history classes

H


istory is a hot subject these days. Historical TV shows about wars are
more popular than ever before. But really, where’s the fun in watching
file footage when you could be reenacting key milestones in the rise of
some of the world’s most interesting empires? Empire Earth II let’s you do that,
and the action is accompanied by a wealth of background info to establish the
context of your missions.
This time around, your conquest for global supremacy is split into three dis-
tinct single-player campaigns. You’ll wage war or make nice with 15 real-world
civilizations—while representing the Korean, German, and American empires.
The campaigns are divided among three time periods, so you won’t play the
same epochs with each civilization. Each level of the history-driven campaigns
plays out key moments in a nation’s complex development.
Three key improvements to the first game help you micromanage econom-
ics and battle strategies. First is the citizen-manager feature, which lets you
easily distribute your peons to resource locations and keep a close eye on
the slackers. The picture-in-picture feature is useful for observing battles and
choke points while you build up your nation’s infrastructure. It gives you con-
trol over two different regions of the map at once. But our favorite new tool is
the War Planner. It let’s you and your multiplayer teammates sketch complex
battle tactics directly on the map. This works much better for strategic plan-
ning than the typical “attack now!” chat command you’d otherwise send.
Combat follows the staple rock-paper-scissors formula, with certain
special leader units that enhance the overall abilities of your troops.
Nothing about the actual combat stands out. Most of the time, strength in
numbers and adequately upgraded technologies compensate for a lack
of mid-battle micromanagement. The newly added territory feature makes

capturing map regions and reinforcing borders a key strategic element, but
we’d be more impressed with dynamically shifting nation boundaries (a la
Rise of Nations ).
The single-player cam-
paigns are easily completed,
but you’ll spend most of you
time in online skirmishes any-
way. With up to 10 players per
game and a great diplomacy
scheme, there’s plenty here
for you to create some very
memorable RTS battles.
—NORMAN CHAN

Liberating France is a test of tactical efficiency as you race
against the clock.

War-planning feature and intense historical detail
are a winning combination for strategy.

HISTORY CHANNEL

HISTORY TEXTBOOK

$50, http://www.empireearth.com, ESRB rating: T

MA XIMUMPCVERDICT 8


Cut-and-dry unit balancing; still plenty of economic
micromanagement.
Free download pdf