MaximumPC 2005 11

(Dariusz) #1

quickstart THE BEGINNING OF THE MAGAZINE, WHERE ARTICLES ARE SMALL


12 MA XIMUMPC NOVEMBER 2005



  1. What has Ageia been working on
    since E3?
    The past few months have been spent
    fi nalizing the content and board product
    for release.

  2. Do you have working boards up
    and running?
    Yes, the physX processor has been work-
    ing since before E3. We’ve distributed
    boards and software to developers.

  3. Will games that benefi t from the
    physX processor come out this year?
    We’re working towards a release of
    games and the physX processor board
    product late this year.

  4. How many titles will be available in
    the near future that will benefi t from
    the physX processor?
    I can’t release a specifi c number because
    the games are being completed by other
    companies and we don’t have control


over their schedules. However, we have
publisher-wide deals with Sega, Epic,
and Ubisoft.


  1. Will there be varying SKUs of the
    physX board?
    There will be just one clock speed and
    memory confi guration for the board.

  2. Do you have a ballpark fi gure for
    the pricing of the board?
    I expect the board to be between $
    and $300.


It sounds like science fi ction, but a Singapore-based company has developed a digital
camera lens made from liquid that is designed to mimic the way a human eye focuses
on objects near and far. Named Fluidlens, it is no bigger than a contact lens yet offers
an impressive 10x optical zoom, rivaling the capabilities of high-end point-and-shoot
digital cameras.
Unlike standard lenses, which move along a fi xed axis until an object comes into
focus, the Fluidlens is able to zoom and focus merely by changing the curvature of the
lens, which is similar to how the human eye focuses.
The Fluidlens won’t be on the market for at least a year, and will most likely show
up in mobile phones and other slim devices.

Liquid Lens for Digicams


Droplet-sized lens could revolutionize cellphone cameras


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Six Questions with Ageia
What’s up with the still-vaporous Physics Processing Unit? We cornered
Ageia’s PR man Andy Keane to find out

Thomas L. McDonald has been covering games for 15
years. He’s currently Editor-at-Large of the old-school
game and puzzle mag Games.

Battlefield


Blues


GAME THEORY


THOMAS
MCDONALD

I


f there’s one thing I love about console gam-
ing, it’s that you know what hardware you’re
getting when you buy the thing, and you know
it will be good for about four years. There are no
upgrades, no patches, and no problems. This situ-
ation is even more appealing to me these days,
now that Battlefield 2 has shown me exactly how
pathetic my PC is. Sure, I could wait until it comes
out on the Xbox, I suppose, but a gimped version of
Battlefield 2 on a console would be sick and wrong.
The funny thing is, even though Battlefield 2
has become my new upgrade temptation game, I
still cleave to it. Like an abused puppy continually
returning to its cruel master, I fire it up every day
and suffer through the long loads, choppy perfor-
mance, and curiously fluctuating pings.
I have no choice, being a pretty hardcore
Battlefield: 1942/Vietnam junkie. Objective-based
shooters have long been my drug of choice.
Deathmatch bores me to tears, and pretty much
always has. Compared with solid CTF and control-
point action gaming, it’s thin gruel with little reward.
The shift happened when Tribes hit, and proved
that FPS games could be so much more than mind-
less fragfests. They could blend action, tactics,
team play, and even elements of role-playing into
something greater than mere deathmatch. As in any
RPG, people quickly fall into their roles in Battlefield,
and there is no shortage of jobs to fill. Few sessions
seem to lack for drivers, gunners, pilots, anti-armor,
snipers, demolition, medics, infantry, and the rest. I
never fly, for instance, but there are players who do
nothing but. This kind of wide-ranging design plugs
right into the desires of a huge cross-section of the
gaming public, and then pulls them together into a
flawless synthesis.
And that quality is what makes it so frustrat-
ing. Slouching toward middle age, complete with
kids, minivan, mortgage, and the rest, I can’t spend
money on new hardware every time something
tickles my fancy, although I often wonder if socking
away money for my kids’ college is a better invest-
ment than a GeForce 7800 GTX. At this point, I’d
almost rather not know about Battlefield 2 than be
cruelly taunted by its 2GB memory demands.

The physX processor is PCI-based and will
sport a rumored 128MB of GDDR3 memory.
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