MaximumPC 2006 01

(Dariusz) #1

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30 MA XIMUMPC JANUARY 2006


THE TESTS
ATI has been pushing the frame-buffer
envelope for months. First with the 512MB
Radeon X800 XL, and then again with the
Radeon X1800 XT ($550, http://www.ati.com). nVidia
followed suit, fi rst with the GeForce 6800
Ultra and now with a tweaked version of the
GeForce 7800 GTX ($650, http://www.nvidia.com).
ATI tells us that game developers are
pushing for more memory; nVidia just
seems to be reacting. Whatever the moti-
vation, our benchmark results indicate that
for now, sheer GPU power is more impor-
tant than tons of memory. No matter: The
only way you can buy ATI’s and nVidia’s
best GPUs is with 512MB of memory.
Our videocard benchmarks measure
two critical aspects of performance: real-
time 3D-graphics rendering and video
playback. There’s no point in measuring 2D
performance, because even today’s lowli-
est graphics chips deliver acceptable per-
formance with productivity applications.
Games are the best way to measure
real-time 3D performance, and so we use
two basic types: Off-the-shelf retail games
and synthetic demos designed specifi cally
for benchmarking. Id Software’s Doom 3 is
an acid test in terms of both its horsepow-
er demands and its use of OpenGL. It’s
also one of the few games that use more
than 256MB of memory (in Ultra Quality
mode). Cards that perform well with Doom
3 can also be expected to deliver good
performance with games based on the
same engine, including Quake 4.
We added Monolith’s FEAR to our
benchmarking suite solely for these top-end

cards because it’s one of the most graphi-
cally sophisticated DirectX 9.0 games we’ve
seen. Far Cry and Halo round out our real-
world gaming benchmarks.
Our synthetic 3D benchmarks consist
of Futuremark’s 3DMark03 and 3DMark05.
These tests make extensive
use of particle animation,
volumetric fog, dynamic
shadows, and other visual
effects. Because Futuremark
doesn’t need to worry about
backward compatibility with
older videocards, its bench-
marks are harbingers of
what we can expect to see
in future games.
Believe it or not, the
latest videocards have a
much tougher time playing
DVD movies than they do games. We use
Silicon Image’s supremely challenging HQV
Benchmark DVD to evaluate everything
from picture detail, to fi lm-cadence detec-
tion, to noise reduction.

THE RESULTS
ATI and nVidia took decidedly different
approaches with
their latest GPUs.
ATI moved to a 90nm
manufacturing pro-
cess for its X
series, which allows
clock speeds to be
ratcheted to insane
levels. The reference-
design X1800 XT we
tested checks in at a
staggering 631MHz,
and its GDDR memory

is clocked at an astronomical 752MHz.
nVidia, meanwhile, stuck with a 110nm
process for its 7800 series, and a relatively
staid core clock speed of 430MHz for the
256MB version of the 7800 GTX. But nVidia
pulled a rabbit out of its hat for the 512MB
version of the 7800 GTX:
The tweaked core on
the new card runs at
550MHz.
Despite the clock-
speed advantage, ATI’s
16 pixel-pipeline X
XT proves to be no
match for nVidia’s lat-
est 24-pipe monster.
The 512MB 7800 GTX
absolutely creams the
X1800 XT in 3DMark03,
besting ATI by nearly
3,000 points. And where nVidia’s champion
delivers Doom 3 at 1600x1200, Ultra Quality
to the tune of 71 frames per second, ATI’s
contender mustered just 58.2fps.
The news only gets gloomier for ATI
when we turn to FEAR. The 512MB 7800
GTX delivered a playable average frame rate
of 36fps according to the game’s internal
benchmark tool. The X1800 XT managed
only a barely playable 28fps.
And as tough as the HQV benchmark is
on nVidia (the 7800 GTX scored just 56 out
of a possible 130 points), it was absolutely
brutal to ATI’s X1800 XT, which managed to
squeeze out just 38 points.

THE BOTTOM LINE
In our previous comparisons of the X
XT and the 7800 GTX, ATI bested its rival
in some tests and came up short in others.
This time, there’s absolutely no contest.

THE STAND (THE BOOK)
Wicked-fast 3D acceleration,
decent video performance,
innovative cooling solution.

NVIDIA
GEFORCE 7800 GTX
(512MB VERSION)

THE STAND (THE MOVIE)
Two-slot cooler, expensive.

We thought we’d seen the end of two-slot cooling solutions, but ATI’s X1800 XT
(right) and nVidia’s GeForce 7800 GTX both sport them, thanks to high clock speeds
and 512MB frame buffers.

BENCHMARKS


Best scores in each category are bolded. (alo tested at 00x00 with sound disabled. Doom 3 tested at Ultra 1uality 00x00 x AA. Far Cry F%A2 and 3D-ark03 tests run at 00x00 x AA 8x aniso soft
shadows enabled in F%A2 . 3D-ark03 and 3D-ark05 run using default settings.

DOOM 3 (FPS) 58.2 71.
FEAR (FPS) 28.0 36
FAR CRY (FPS) 102.1 121.
HALO (FPS) 108.0 125.
3DMARK05 9,108 9,
3DMARK03 16,918 19,
HQV SCORE 38 56

BEST HIGH-END VIDEOCARD


At the high end of the performance-videocard
market, a supremely powerful GPU is no
longer enough; top-drawer cards now come
equipped with 512MB of GDDR3 video
memory, too

ATI X1800 XT NVIDIA 7800 GTX
Free download pdf