MaximumPC 2006 12

(Dariusz) #1

T


he industry has known for months that
Nvidia would be the first GPU manu-
facturer to introduce a Direct3D 10 part, but
absolutely no one anticipated the 681-mil-
lion-transistor behemoth now lumbering out
of the TSMC fabs in Taiwan.

Here’s another fact about the 8800 that
no one anticipated: It’s based on a uni-
fied shader architecture. Looking back
on everything that Nvidia executives
have said—for attribution, off the record,
or in guidance they reportedly gave
to third-party, supporting-component
manufacturers—we’ve come to the con-
clusion that either the company made a
brilliant course correction in the middle
of its product-development process, or it
waged an even more brilliant and years-
long campaign sowing FUD.
Nvidia chief scientist David Kirk, for
instance, has been quoted as saying
“there’s plenty of mileage left in [discrete
shader-unit] architecture,” that “change
will probably happen progressively,”
and that Nvidia would release a uni-
fied-shader part “when it makes sense.”
ATI, meanwhile, has openly informed the
press that its next part would definitely
feature a unified shader architecture, one
adopted from the Xenos chip they devel-
oped for the Xbox.
Just weeks before Nvidia’s announce-
ment, power-supply vendors had been
whispering about upcoming videocards

that would
require 300 watts
of power, Nvidia
reps quizzed
journalists about
their thoughts
on water-cool-
ing, and “leaked”
photos of a G80
prototype card
outfitted with
what looked like
hose connec-
tions popped up
on the web.
Here’s the
reality: The
ultra high-end
GeForce 8800
GTX ($600) has
128 shader units (Nvidia calls them
“stream processors”) running in paral-
lel at 1.35GHz (the core itself runs at a
more laid-back 575MHz), and each one is
capable of executing geometry, vertex, or
shader code. In other words, it’s a unified
architecture. The GPU has a 384-bit inter-
face to 768MB of GDDR3 memory running
at 900MHz.
A reference-design GeForce 8800
GTX card consumes just 185 watts (the
GPU has twice as many transistors
as the 7950 GT, so it must be incred-
ibly power efficient), and the GPU and
memory are air-cooled (by a Zalman-
designed cooler very similar to the one
on the 7900 GTX). Nvidia claims that a

single 8800 GTX is faster than two 7900
GTX cards running in SLI. Nvidia also
announced a slightly less-expensive
GeForce 8800 GTS that’s outfitted with
96 shader units running at 1.2GHz
(the core is clocked at 500MHz). Cards
using this chip will be equipped with a
320-bit interface to 640MB of memory
running at 800MHz; Nvidia expects them
sell for to $450.
Nvidia’s announcement came just as
we were going to press, but you know
we’ll have a more in-depth report—with
coverage of SLI, Nvidia’s new antialias-
ing technologies, hands-on benchmark
results, and a whole lot more—in our next
issue. Stay tuned.

Preview


Nvidia GeForce 8800


Nvidia has unveiled the first Direct3D 10 accelerator. Here’s everything we know about it, so far.


r&dBreaking down tech­­­­—present and future


66 MAXIMUMPC december 2006


With a unified shader architecture and relatively meager
power requirements, Nvidia’s GeForce 8800 GTX surprised and
delighted us!

by michael broWN

Nvidia NForce 680i SLi


S


o you finally got a mobo using Nvidia’s
590 SLI Intel Edition chipset? Well
prepare to get pissed, because Nvidia is
releasing a new chipset that supercedes
the late-to-the-party 590 SLI Intel part.
Dubbed nForce 680i SLI, the top-end
chipset uses essentially the same south
bridge as the 590 SLI Intel Edition chipset
but adds a redesigned north-bridge chip.
Nvidia has yet to provide a satisfactory

explanation for why the 590 Intel Edition
arrived so late, but sources outside the
company have hinted that poor over-
clocking performance was the problem.
Apparently the 590 SLI IE didn’t have the
overclocking chops of other Intel chipsets.
The 680i should address that in spades.
The chipset supports dual x16 PCI-E con-
nections plus a third x16 physical PCI-E
slot with x8 electrical plumbing for GPU
physics support, packet prioritization,

gigabit teaming, massive RAID structures,
and a ton of overclocking features.
In a quick test of an early 680i-based
motherboard from eVGA, we ran a
1.83GHz Core 2 Duo E6300 up to 2.7GHz
with the FSB clocked up to 390MHz,
or 1.5GHz, without it breaking a sweat.
That’s 500MHz out of spec on the FSB.
With further tinkering and more voltage,
you should be able to take it even further;
and, hell, you get SLI to boot. —GMU
Free download pdf