MaximumPC 2007 01

(Dariusz) #1

26 MAXIMUMPC JANUARY 2007


WELCOME TO THE


Revolution!Revolution!Revolution!Revolution!The era of incremental improvements in PC graphics


is over. The debuts of DirectX 10 and the fi rst videocards


that take advantage of it are fomenting radical and


far-reaching changes in PC gaming


BY MICHAEL BROWN


We’re sick to death of console weenies boasting that the Xbox 360 and the PS
are going to render PC gaming obsolete. Innovations such as DirectX 10 and
the introduction of several hot new GPUs available only for the PC will put those
poseurs in their place.
These console systems do have impressive graphics—for gamers on a bud-
get. But games running on a full-blown PC can tap into several times the pro-
cessing horsepower just for graphics, never mind the depth of computational
resources available for A.I. routines, physics, and complex audio algorithms. If
DirectX 10 delivers on its promise, PC gaming will be better than ever.
We haven’t been this excited about a new development in graphics since 3dfx
and Rendition showed off their fi rst products. And the best news is that it looks
as though the fresh hardware is going to make today’s games look better and run
faster, too. DirectX 10 demands a lot of power, which means you’ll be able turn
on a lot of DirectX 9 features simultaneously—high dynamic-range lighting and
antialiasing, for example—without taking a performance hit. So even if the devel-
opment of new DirectX 10 titles lags, or you decide to hold off on moving up to
Windows Vista, you’ll still benefi t from this new generation of videocards.
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