MaximumPC 2007 01

(Dariusz) #1

JANUARY 2007 MAXIMUMPC 2


The new geometry shader
produces sophisticated
3D models.

Unified shader architecture
translates to more efficient
use of the GPU.

Support for subsurface
scattering will deliver
more realistic character
skins.

The era of incremental improvements in PC graphics


is over. The debuts of DirectX 10 and the fi rst videocards


that take advantage of it are fomenting radical and


far-reaching changes in PC gaming


BY MICHAEL BROWN


Revolution!

Free download pdf