JANUARY 2007 MAXIMUMPC 2
The new geometry shader
produces sophisticated
3D models.
Unified shader architecture
translates to more efficient
use of the GPU.
Support for subsurface
scattering will deliver
more realistic character
skins.
The era of incremental improvements in PC graphics
is over. The debuts of DirectX 10 and the fi rst videocards
that take advantage of it are fomenting radical and
far-reaching changes in PC gaming
BY MICHAEL BROWN