MaximumPC 2007 02

(Dariusz) #1

 MAXIMUMPC february 2007


reviews Tes Ted. Reviewed. veRdic Tized


T


he open-ended nature of Gothic 3 ’s
gameplay and world can’t help but
evoke comparisons to one of the big-
gest hits of 2006, Oblivion. In some ways,
Gothic 3 is the better RPG. Unfortunately,
when it comes to the most important aspects
of a game—polish and stability— Gothic 3
falls well short and wastes much of its con-
siderable potential.
In Gothic and Gothic II you work to save
the island of Khorinis from the infamous
forces of evil. In this installment, you at last
travel to the mainland of Myrtana, where you
find a nation of people enslaved by invading
orcs. As you visit various towns and talk to
NPCs, you discover a growing rebellion of
humans who lack only a hero to lead them
to overthrow their captors. You must decide
whether to help the humans or join the orcs
and follow the path of evil. Your choice will
ultimately decide the fate of humanity—the
game offers multiple endings, and your
actions determine which one you see.
Myrtana is incredibly vast and densely
populated with cities, towns, camps, caves,
and ruins to explore, as well as plenty of
NPCs to interact with. The environment is
rich with detail—grass and trees bend and
sway in the breeze, the weather changes,
the land cycles between day and night,
and all manner of wildlife flits about. In fact,
there’s almost too much fauna. Battling

scores of wild animals while traveling from
point A to point B gets tedious, especially
when the herky-jerky combat system and
damage modeling make it harder to fight a
wild boar than a massive, heavily armored
orc wielding a ginormous ax.

As in Oblivion you can decide
to play a ranged- or melee-com-
bat expert, thief, or mage, or any
combination therein. And you can
develop subskills, such as hunt-
ing and blacksmithing. Unlike
Oblivion , each time you level up,
you get 20 experience points
that you can spend with trainers
to increase your skills in a given
area. The points come slowly and
require a great deal of money to
use—trainers don’t work for free,
you see, but this system gives you
more control over your character’s
development. Getting buffed up
can take quite a long time, which
we actually prefer to Oblivion’ s
fast-track leveling system.
The legions of new RPG fans who
completed Oblivion may get a
bit lost in this game, thanks to
Gothic’ s kludgy quest-log system.
It doesn’t direct you to the exact
location of a particular quest,
which is fine, but it is needlessly
difficult to track quests and back-
track to places in order to com-
plete tasks.
Unfortunately, we also expe-
rienced a mind-numbing number
of bugs—corrupted save games,
random reboots, system lockups,
and crashes—while running the
game on a dual-core Athlon sys-
tem. Switching to a single-core P4
system solved many of the more
severe issues, but we still had a
few crashes, and the game is filled with
minor problems—some subquests were
broken and lines of voice-over dialogue
were dropped. And the combat AI has a
bug that makes it possible to kill power-
ful enemies from long range with a bow or

crossbow. Shoot them and back away, and
then watch them run in your direction only
to give up the chase and go back to where
they were standing. Rinse and repeat ad
nauseam. D’oh!
If JoWood and Piranha Bytes can
come up with the patches to really finish
this game—fix the bugs and address the
balancing issues— Gothic 3 could be the
Oblivion killer serious RPG fans want. Until
then, it’s fit for only the hardest of the hard-
core who are in desperate need of a fix.
—STEVE KLETT

Gothic 3


An Oblivion-killer wannabe misses the mark


Fighting the orcs and human mercenaries is a hoot! Fighting Gothic 3’ s overly
aggressive and overly lethal wildlife is another story.

$40, http://www.gothic3.com, ESRB: T

gothic 3

humanS
Huge, detailed game world;
deep, engaging story with
multiple endings; interesting
leveling system.
orcS

6


Game does not play nice with
dual-core systems; lots of bugs;
extreme system hog.

The orcs don’t take kindly to humans who don’t
follow orders. Will you join them... or kill them?

Gothic 3’ s myrtana can be a beautiful place—if you’ve
got the Pc muscle to run it, that is. We experienced
chugging frame rates on Pcs vastly exceeding the
game’s recommended requirements.
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