MaximumPC 2007 04

(Dariusz) #1

APRIL 2007 MAXIMUMPC 33


OPERATING SYSTEM BATTLE


T


he OS is fi nal. The drivers are done. It’s
time to put Microsoft’s new operating
system to the benchmarking test. We
set up one of our standard test beds with a
GeForce 8800 GTS board and the latest driv-
ers for both XP and Vista (97.92 and 100.59,
respectively) and then fi red up FEAR, Quake
4, Company of Heroes, and 3DMark06 to see
what was what.
We ran all tests at 1600x1200 with
all in-game visual quality settings maxed,
8x antialiasing and 16x anisotropic fi ltering
enabled, and hardware sound disabled in
XP. When testing in Vista, we ran with User
Account Control and Aero Glass enabled to
mimic a real-world Vista install.
As you can see in the chart below,
XP walloped Vista in every benchmark we
ran—by more than 10 percent in some tests.
Vista’s OpenGL performance, in particular,
was poor; our test rig’s Quake 4 performance
was a full 10fps slower in Microsoft’s new OS
than it was in Windows XP.
We were especially interested in the
performance of Vista’s Aero Glass user
interface, but unfortunately, our number
one tool for measuring desktop performance—
SYSmark—isn’t compatible with Vista yet. We’ll
revisit this test when we have a Vista-enabled ver-
sion of the desktop application suite.
We’re certainly not Vista apologists, but it’s
important to put these scores in context. We’re
comparing mature drivers based on a product that’s
been available for more than fi ve years with fi rst-gen
drivers for a product that’s been available for a couple
of weeks. That applies to not only the videocard but
the other hardware in the test rig as well—in Vista,
everything from the soundcard to the motherboard
is using either beta or fi rst-gen drivers, and these
results aren’t necessarily representative of the fi nal
performance of the operating system.
Still, if we’re playing the role of devil’s advo-
cate, we have to consider that Vista could just be
slower. When we look at the number of background
services running in Vista—from the search indexer

to SuperFetch—it’s easy to see why this might be
the case. The operating system’s just doing more.
And, while we usually choose a lean ’n’ mean PC,
we’re not averse to trading CPU cycles and memory
space for some of the additional functionality that
Vista provides.
So, where does that leave gamers? Unless
your rig is pushing heavy iron in the GPU depart-
ment—think SLI’d GeForce 7800s or better— you
might not want to face the frame-rate hit that a
switch from Windows XP to Vista will entail. If
you’re running new high-end cards, you might not
even notice the Vista performance penalty. We’re
also confident that performance will improve as
the drivers mature; however, we have no idea how
much (or how soon) things will improve.
And, of course, when DirectX 10 apps like Crysis
ship, Vista’s going to be the only operating system
they’re compatible with.

WHAT’S THE


PERFORMANCE HIT FOR


RUNNING BITLOCKER?


WINDOWS VISTA VS. WINDOWS XP


VISTA HARD DRIVE


ENCRYPTION


WINDOWS XP PRO WINDOWS VISTA ULTIMATE
FEAR (FPS) 61 56
COMPANY OF HEROES (FPS) 69.4 60.
3DMARK06 (FPS) 8,151 8,
QUAKE 4 (FPS) 84.4 74.
Best scores are bolded.

BENCHMARKS


UNENCRYPTED BITLOCKER ENCRYPTED
DRIVE DRIVE
FEAR (FPS) 56 57
3DMARK06 8,071 8,
PCMARK06 HARD DRIVE SUITE 6,133 4,
PHOTOSHOP CS SCRIPT (SEC) 303 330
Best scores are bolded.

BENCHMARKS


V


ista Ultimate and Enterprise
include BitLocker, a utility that
encrypts your hard drive in real time
using industry-standard 256-bit AES
technology. We love encryption, but
we haven’t spent a lot of time with
whole-disc encryption—instead,
we encrypt only sensitive files and
directories. After all, we don’t want
to slow down our entire system just
to encrypt our tax returns.
With that in mind, we set out
to fi nd out what BitLocker’s impact
is on different types of apps, and
our results were interesting, but
somewhat expected. In applications
that don’t require frequent hard drive
access, like games, there was virtually
no difference between the encrypted
and unencrypted drives. However,
when we busted out the hard-drive-
intensive benches, we immediately
saw as much as a 20 percent hit on
the encrypted system. We’re not sure
the PCMark06 slowdown represents
real-world performance, but our
Photoshop script, which includes
tons of hard-drive-intensive reverts,
showed a 10 percent hit as well.
What’s the bottom line? We’re
not going to enable BitLocker on
systems that don’t hold crucial, mis-
sion-critical data.
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