reviews Tes Ted. Reviewed. veRdic Tized
81 MAXIMUMPC april 2007
W
e’ve waited for over a decade for
the return of Sam and Max, the
caricatured freelance detectives
from the deranged mind of Steve Purcell.
After LucasArts’s controversial cancella-
tion of the duo’s highly anticipated adven-
ture in 2005, Telltale Games came to the
rescue to bring these lovable gumshoes
back to PC gaming. We’re happy to report
that fans will not be disappointed.
—NormaN ChaN
EpisodE 1: CulturE shoCk
The first of six planned episodes for the
invigorated franchise quickly reacquaints
you with the twisted world of Sam & Max
before immediately launching you into a
puzzling case involving washed-up child
actors and fitness gurus. You control Sam,
the laid-back canine with a sharp wit, who is
followed by Max, a maniacally insane rabbit
who provides most of the game’s physical
humor. Fans will love the faithfully re-created
style and art direction from the last game
(but now in stunning 3D) and will appreciate
familiar set designs and characters. Yes, the
DeSoto is back, too!
You’re charged with investigating the
strange behavior of the Soda Poppers, a
group of former child stars vandalizing the
town and harassing Bosco, the “inconve-
nience” store owner. The puzzles that must
be solved to unravel the mystery range from
completing very simple acts (dropping a
bowling ball on someone’s head) to under-
taking obscure challenges involving car
chases and tear gas. We were sometimes
stumped by the more difficult puzzles near
the end of the game,
but exploring hilari-
ous dialogue trees
for clues and revisit-
ing each location
eventually did the
trick. The design-
ers have ensured
that solving a tough
puzzle to progress
the story is incredibly rewarding, but also
that you’re consistently entertained by the
minor details of the game world, even when
you’re stuck.
One thing we would’ve liked is the inclu-
sion of more minigames to further extend
the life of the game. We completed the story
in about five hours, including exhausting all
possible conversation paths we could find.
But for less than a Hamilton, you’re still get-
ting a lot of great game. This first episode is
a success not only for the adventure-game
genre, but for episodic gaming as well.
The crafty writing and well-polished game
design prove to be winning ingredients in a
long-awaited dish.
EpisodE 2:
situatioN: ComEdy
The second episode of Sam & Max not
only brings a new case to the private eyes
but also hints at the overarching mys-
tery that’ll tie the entire season together.
Characters from the first episode return
to take on new roles, and the puzzles get
harder in order to stress your problem-
solving skills. The novelty of the dynamic
between Sam and Max wears off a little,
but we have to give props to the writers
for continuing to create laugh-out-loud
scripts for the game.
This time, an Oprah-esque talk show
host is holding her audience hostage, and
it’s up to you to find a way into her studio.
The mystery is clearly broken down into
three challenges that you can complete in
any order: filming a television pilot, winning
a recording contract, and being featured in
a tabloid. The Soda Poppers come back
to judge an American Idol –inspired singing
competition, and Sybil (who was a psychia-
trist last time) returns as a gossip journalist.
Many of the environments are reused in new
capacities (Bosco’s store, the office), but
plenty of new sets keep the episode from
feeling like too much of a rehash.
You might breeze through much of the
first episode, but the puzzles here would
have even MacGyver scratching his head.
In one segment, we baked a cake with lard
and squid tentacles but weren’t given any
indication of how or where to use it. We
ended up trying to “apply” it to every object
and character in the game before getting it
to the right person. One suggestion: Be sure
you save before the final scene—branching
dialogue options make it easy to get lost if
you’re not paying close attention.
We walked away from the second install-
ment satisfied but not as enthralled as we
were after playing the first. Like any good
serial, the whole (so far) is more enjoyable
than its individual parts. We can’t wait to see
how the rest of the arc pans out.
Sam & Max
Proof that adventure gaming isn’t dead! Honest!
Not only does Bosco run the “inconvenience store,” he’s a world-
class inventor as well.
We can’t help but chuckle at the creative
character design.
the car-chase minigame has you tailing
rats and pulling over innocent drivers.
9
culture shock
$9 or $35 for a season pass,
http://www.telltalegames.com, ESRB: NR
8
situation: comedy
$9 or $35 for a season pass,
http://www.telltalegames.com, ESRB: NR