MaximumPC 2007 11

(Dariusz) #1

W


e’ve long admired Microsoft’s Natural Ergonomic Keyboard 4000; its
combination of a downward tilting typing surface and a split layout is
the perfect salve for our aching wrists. But we aren’t as fond of the Natural
Wireless Laser Mouse 6000, which is unfortunate, as the devices are paired
in one bundle for the weak-wristed.
The wireless version of the Ergonomic Keyboard 4000 is virtually
identical to the wired one, but it communicates with your PC via a 2.4GHz
transmitter. The key action and layout of the two boards are the same;
the only differences between the two are that the wireless board sports
a slightly lighter color scheme and its status lights (for Caps Lock and its
cronies) are replaced by software toggles to conserve battery life, which is
good. The Ergo plank didn’t run down its two AA batteries after two months
of constant use.
The Natural Wireless Laser Mouse is another story. While we appreci-
ate that the mouse allows for a neutral hand position, which lets you grip it
in your hand’s most relaxed position, we don’t like the loss of precision that
holding the device like a soda can engenders. Even after several weeks of
use, we weren’t able to consistently make horizontal mouse movements; the
cursor invariably drifts down when you use your wrist to move the mouse
from right to left. We also wonder why this mouse requires standard dispos-
able batteries. Unlike keyboards, wireless mice need rechargeable batteries;
they simply suck up too much power to use standard AAs.

Although we were able to use the mouse for extended periods of
time unassisted, we don’t feel that this device is a significant improvement
over a more accurate, traditional mouse paired with a good gel-covered
wrist rest.
The keyboard is a good match for gamers, but we can’t recommend
the mouse for anyone who needs to make high-precision movements.
Unfortunately, this wireless keyboard’s score is brought down by
its subpar companion.
—Will Smith

Microsoft Natural


Ergonomic Desktop 7000


That’s one beauty of a keyboard, but we don’t like the mouse


 MAXIMUMPC november 2007


reviews Tes Ted. Reviewed. veRdic Tized


Ergonomic keyboards are a good thing, but ergonomic mice
leave something to be desired.

7


desktop 7000
$150, http://www.microsoft.com

“I


f at first you don’t succeed, try, try again.” Grin, the developer of Ghost
Recon Advanced Warfighter 2, took this adage to heart after the original
GRAW’s abysmally poor squad AI and mediocre missions failed to woo PC
gamers. Thankfully, the developer’s efforts are clearly noticeable in the
sequel, which impresses with both its improved AI pathfinding and new tac-
tically sound team controls.
You again fill the boots of Scott Mitchell, who has been sent to Mexico
to support loyalist troops defending against a violent rebellion. Your tasks of
keeping the peace, rescuing captured pilots, and recovering stolen nuclear
weapons are eased by the support of your Ghost squad, which exhibits deft
tactical skill. The improved team intelligence is a welcome necessity, as we
found enemy soldiers to be proficient sharpshooters able to pick us off if
we rushed too eagerly into a firefight. GRAW 2 definitely rewards the patient
planner over the fighter with an itchy trigger finger.
To prepare for infiltration missions and engagements at haciendas
and hydro-electric power plants, we were given fun new toys with which to
manage assaults. An overview map let us plot recon paths and cover posi-
tions for individual team members in real time, which was very reminiscent
of the effective pre-planning feature in the classic Rainbow Six games.
After executing carefully designed attack routes, we could also direct the
action from cameras mounted on teammates’ shoulders. This Cross-Com

system worked wonders for adjusting tactics on the fly, especially when the
team was spread across different points on a map.
But as fun as the action gets, it’s all over a bit too soon. The game’s 10
campaign missions don’t add up to more than six hours of gameplay, and we
spent most of that time in the three ultra-difficult levels of the last act. Addictive
multiplayer modes are a redeeming factor and round out a very
satisfying package that’s indubi-
tably worth your time.
—NormaN ChaN

Ghost Recon Advanced


Warfighter 2


Now with even more advanced war-fighting technology


it’s always a good idea to send teammates to scout around cor-
ners to avoid being sniped in the head.

8


Ghost recon 2
$50, http://www.ghostrecon.com
ESRB: T
Free download pdf