TESTED GAMES
Perhaps the best part of being
able to play Link’s Awakening
on Switch is that there are
immediately more buttons to
take advantage of than just the
A and B options on the Game
Boy. That means organising
your equipment is much more
convenient than before, so
you can spend less time in
the menu screen.
While you still only get to
freely map two items to X and
Y, a lot of your key equipment
is actually mapped to specific
buttons once you’ve acquired
them. You’ll always slash
your sword with B, the right
shoulder buttons put your
shield up, and holding the left
shoulder buttons charges up
your Pegasus Boots dash. And
you don’t need to manually
equip the power bracelet to
pick up objects.
Just as convenient are some
very modern features such
as auto-saving, as well as an
improvement to the fast travel
system, including a few extra
warp points. Taking a leaf from
Breath of the Wild, you can
even add pins to the map,
including in dungeons – so
you can keep track of clues
if you’ll need to come back later
with the right gear.
And of course, if all those
conveniences sound too easy,
you can always play on Hero
mode for a proper challenge.
Nintendo Switches
things up a bit
Well, you’d want awakening
too if you dreamed about
a graveyard full of eyeballs.
Phew, that’s better. Next
in the series: Link’s
Morning Bowel Movement.