Maximum PC - UK (2019-12)

(Antfer) #1

Space jocks find color, nuance, and orbital death rays


Gears 5


FOLLOWING ON FROM the decidedly earnest
Gears of War 4, Gears 5 drops half the
name and a lot of the seriousness,
because running into battle wearing half
a metal workshop and carrying a gun with
a chainsaw affixed should be fun, dammit.
This time it is. Half of the game plays
out the way the series always has, your
muscular team of largely interchangeable
protagonists hunkering down behind cover
that’s conveniently just the right height,
before letting rip with red-hot bullets at
monsters trying to do the same to you.
Kait is meant to be the lead character, but
it’s so easy to change her that we did it by
accident. Her slightly slimmer frame and
smaller armor may make her look like a
supermini surrounded by pickup trucks
on the freeway, but she’s an interesting
character supported by great voice acting.
The others, well, in a game about
sides of beef charging around
and whooping, subtlety is
a relatively new idea,
and the rest of the
cast are the same
meatheads they
have always
been, only this
time written
with an eye for
humor that was

So nice to see some color in
a game that’s traditionally
brown, brown, and brown.

Nasty little Juvies
still swarm in packs.

Turn off motion blur for
some sharp graphics.

We think JD’s meant to
be a blond, but it’s the
shiniest hair ever.

move fast through it, and lacks any real
sense of exploration, thanks to a radar
that points things out to you. What it gives
is a glimpse at what’s to come: Gears 7,
perhaps, becoming a more Far Cry-like
experience (with chainsaw bayonets).
All of this is playable in splitscreen
co-op, one of the more generous
implementations we’ve seen recently, and
with co-op-friendly multiplayer modes—
such as old friend Horde and the new
Escape—to underline just how much
more fun it is to play with a friend.
That’s not a new idea, but most of what’s
in Gears 5 is either new or refreshed.
Sure, there’s active reloading and swingy
grenades and chainsaws, just like in 2006,
but with its renewed emphasis on big
dumb fun, it feels distinctly 2019. Which is
a good thing. –IAN EVENDEN

missing before. Even the robots have
some amusing things to say.
Graphically, it’s pulled ahead of the
pack. The "destroyed beauty" aesthetic
has always been strong, but Gears 5
takes it in new directions. It throws you
about, never keeping you in a location
long enough for it to get boring. And while
there are some glitches, it’s the best-
looking and most colorful Gears to date,
and runs very nicely on moderate setups.
Downloading the Ultra textures is
wor th it if your graphics card is recent and
has an “80” in the name; it’ll even run at
4K 60fps with them. An intelligent scaling
system keeps it simple for everyone else.
Jack, your flying, often invisible, robot
pal, now gets upgrades in the form of
“components” left carelessly lying around
for you to collect. They all look the same,
but can enhance any of four sets of
abilities, meaning you can build a specific
damage-dealing bot, or opt for something
that can handle multiple tasks. He’s also
now a playable character, if you fancy
something different.
Get far enough into the campaign—
there are four acts, none of which outstays
its welcome—and things change. It starts
experimenting with an open world,
sending you off on a strange contraption
pulled by a sail. It’s too empty, but you

Gears 5
CHAINSAW Freshens up the
series with great graphics,
performances, and humor.
COLESLAW Occasionally glitchy; lunk-
headed characters; AI slow to revive you.
RECOMMENDED SPECS Core i5 Skylake/
Ryzen 3; 8GB RAM; GTX 970/RX 570.
$60, http://gears5.com, ESRB: M

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VERDICT

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