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IISSSUUEE 338833 |COMPUTER SHOPPER|JJANNUUARRYY 2002200


‘megaspectrum’inaFebruary 1989 preview.
However,labelling would soon prove to be
the least of the company’s worries.


BEAUTYLIESWITHIN


It was clear early on that the SAM Coupé was
developing intosomething special.
“It used the Z80 CPU at its core,but the
SAM was clocked faster at 6MHz,”Piggot
explains of the use of the Z80B processor as
opposed to the Speccy’s Z80A.
“The SAM also sported up to 512K of
internal memory,had disk drives forstorage,
four graphics modes and 128 colours in true
bitmap displays without attributeclash.
The specifications were nearing that of the
mainstream 16-bit micros.”
At the time,the computer wasbeing
positioned in the home and educational
markets as one that could take on the
Commodore Amiga and the Atari ST,but at a
lower price.The machine boasted RS232
capabilities, aSCARTsocket, ports fora
lightpen, mouse and Atari-compatible joystick,
and –justaswiththe Atari ST –aMIDI
interface,which was great formusicians.
It also used the Philips SAA1099P six-channel,
eight-octave sound chip so it could output in
fully independent stereo.
Most of the functions were incorporated
intoa10,000-gate custom chip,the
Application Specific Integrated Circuit (ASIC),
which was tasked with memory paging and
colour-paletteallocation. It processed the
output of the Motorola MC1377P video chip
allowing forthat Speccy-mimicking Mode 1.


There was also Mode 2with32x192 screen
cells; Mode 3with 80-column text display,
512x192 pixels and four coloursfrom 128; and
Mode 4, which allowed 16 colours from a
paletteof128 with a256x192-pixel resolution.
Users could take advantage of these,not
least in unleashing their artistic flair via a
bundled art package called Flash, developed

by Swedish programmer Bo Jangeborg, whose
work had already lit up the Spectrum scene
with games such as the 3D adventures
Fairlight and Fairlight II.
Jangeborg had also written agraphic tool
called The Artist forthe Speccy,but mouse-
controllable Flash put the application in a
similar sphere to those on the Atari ST and
helped to showcase the great graphics the
SAM Coupé was capable of.
Even so,the computer wasanodd-looking
beast. Foranyone wishing to type (and the
computer came with SAM Basic written by Dr
Andrew Wright, who had previously developed
an improved version of Spectrum Basic called
BetaBasic), there was afull-travel 72-key
keyboard, which used inexpensive membrane
keyswitches (nevertheless ideal fortyping the
61,439 permitted lines of code anddeveloping
programs of up to 217K in size). It was set back

and raised with the front portion acting as a
rest forthe wrists. It also had little plastic legs
either side of the whitecasing.
Not that the unconventional appearance
seemed to be terribly off-putting to buyers.
Piggot says, “From all the SAM users
I’ve met over the years, it’s not something
that has even cropped up in conversation

as abad point of the computer –itjust
adds to the SAM’s quirkyuniqueness.
If you use the keyboard foralong time,
it’s not tiring or uncomfortable.”

NOTSOCOMPATIBLE


What did put people off was an initial lack of
availability.There had been asmall story at the
topofpage three of the 23 September 1989
issue of the long-defunctNew Computer
Express,which said MGT had finallylaunched
the computer at acost of £150. It felt like a
bargain, but was more than the £100 originally
envisioned. It was also three years since
development had begun, andYour Sinclair
magazine said it had been a“gestation period
longer than that of an Africanelephant”.
In truth, potential users would have to wait
even longer,since sales of the machine were
further delayed. The problem was originally

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