MaximumPC 2008 03

(Dariusz) #1
Adding PDA features, a digital media player,
and online trip-planning to a solid GPS with
a brilliant 4.3-inch touch-screen display is
a great idea, but they’re so poorly executed
in HP’s iPaq 310 Travel Companion that we
just can’t recommend this device. Sync the
iPaq to Outlook, for instance, and it will
grab your contact database, but it won’t
show your appointments on its calendar.
Go to http://tinyurl.com/2a3ber to fi nd our full
review. $450, http://www.hp.com

HP iPaq 310 Travel Companion


Canada’s consumers just narrowly
avoided having to pay a new tariff on
electronic storage devices such as
digital media players and even memory
cards. The tax, put forth by the Canadian
Private Copying Collective, which repre-
sents the music industry, and approved
by the country’s Copyright Board, was
meant to compensate artists whose
work could be copied using one of these
devices. There’s precedent for the plan,
as rewriteable CDs and cassettes sold in
that country are already subject to such
a tariff. Fortunately, the Canadian Federal
Court of Appeals had the common sense
to strike down the new tax (although it

remains in place for CD-Rs).
Still being decided are proposed
reforms to Canada’s Copyright Act.
Pushed by the Canadian Recording
Industry Association, the legislation, if
passed, would impose a fee for down-
loading and sharing songs on the Internet.
And like America’s fl awed DMCA, there
would be no distinction between copying
material for personal use or backup and
copying for counterfeit purposes.

Google plans to combine prestige with pennies in a grand effort to address the
core criticisms and immense traffi c of Wikipedia, one of the Internet’s most visited
reference resources. Google’s new Knol initiative, named for its underlying “knowl-
edge unit” mechanisms, will serve as an encyclopedic web of pages under the
control of the individual authors that create them.
Individual topics will have multiple Knols—Google expects orderly, detailed
articles to rise above their lesser peers in the search rankings. But Google’s not
just appealing to frustrated Wikipedia users’ sense of ownership; it’s promising
to fatten their wallets, too. Knol creators will get the chance to enable Google-
based advertising on the pages they create, as long as they agree to share part
of the accompanying revenue with Google itself.

Canada’s Copyright Clampdown


Consumers avoid new tax, but
other digital-music measures loom

quick start THE BEGINNING OF THE MAGAZINE, WHERE ARTICLES ARE SMALL


10 MAMAMAXIMXIMXIMXIMUUUUMMPPPCC | MAR 08 | http://www.maximumpc.com


Thomas L. McDonald has been covering games for 17 years.
He is Editor-at-Large of Games Magazine.

N


ow that we’ve closed the book on 2007, we
can finally say what some of us have been
thinking for a while now: Best. Year. Ever.
Across all gaming platforms, we have seen not
only a marked increase in sales but an undeniable
renaissance in content. There have been single
years with more groundbreaking, successful, or
“classic” individual titles, but we’ve never really
seen a year when so many of the artists who create
our entertainment were firing on all cylinders. These
were not radical new designs or bold new advanc-
es, but an absolute refinement of the art of game
design. Witness: BioShock, Portal, Call of Duty 4,
Unreal Tournament 3, Team Fortress 2, Gears of War
(PC), Quake Wars, Crysis, World in Conflict, Supreme
Commander, Mass Effect, Assassin’s Creed, Halo 3,
and more.
That’s right, I’m including those last three non-
PC titles, and for a good reason. They were at the
pinnacle of gaming for the year, and they were
made by companies with deep PC roots: BioWare,
Ubi Montreal, and Bungie.
That’s what makes 2007 a bittersweet year
for computer gamers. PC stalwarts like BioWare,
Infinity Ward, Irrational, Epic, Big Huge Games, and
others turned their sights toward the console for the
mere promise of riches, fame, and glory—and were
amply rewarded for their treachery.
Paradoxically, this is a good thing for PC gam-
ers. We will benefit because while the non-MMO
PC market remains vastly smaller than the console
market, it’s still profitable, and growing. PC game
sales are keeping pace with the rest of the indus-
try, which grew more than 25 percent in 2007.
(Granted, it’s humbling to see the best and boldest,
hardware-crunching PC titles of the year, Crysis and
UT3, post sales of, 87,000 and 34,000, respectively,
in their opening weeks, while COD4 for the Xbox
360 blows through 1.5 million copies in November
alone. On the other hand, UbiSoft still sells more
games for the PC than for the Wii or PSP.)
PC gamers will feel a kind of trickle-down
effect from these shifts, as console games cre-
ated by developers who have traditionally worked
on the PC migrate back to that platform with
enhanced content, as Gears of War already has.
Let the console sales foot the bill for increasingly
expensive game development. PC gamers will still
reap the rewards in the end.

A Good Year


or the Best


Year?


GAME THEORY


THOMAS
MCDONALD

A Grassy Knol


The Google cash cow has found a new pasture to feed on: Wikipedia


&

DIS


Travel Companion
DIIIS
Free download pdf