Periscope OPINION
on standardized tests than those who
didn’t watch the show. Through its
new, “four-beat” pause, Blue’s Clues
literally gave children time to take a
breath. They absorbed the informa-
tion offered and formulated their
own answers. It added interactivity to
the educational elements, as well as
offering more repetition and longer
narrative segments, which were found
to provide even more “stickiness” for
the educational content.
Today, we have more ways to create
media than ever before and masses of
additional research and experience in
creating quality media that kids want
to watch. Consumers have an over-
whelming amount of readily available
content and infinite delivery options.
As demographics shift, it is even more
important that we push beyond what
Sesame Street started years ago (and
continues to do today) when they used
a diverse cast and reflected underprivi-
leged children on screen. We must en-
sure that all children see themselves
represented on the screen in media.
So, what is the future of media? The
future is both positive and cautionary.
As we have seen, apps have
changed the way preschoolers play,
leaning into the intuitive nature
of the touch screen. In the future,
through story-based content, we will
see kids take even greater control,
truly propelling the story forward—
playing with characters in real time
on a smartphone or an iPad and
visually immersing themselves in
these worlds through virtual reality.
Experiments in this technological age
will create opportunities to use these
new tools to elevate the medium to-
ward a bigger purpose. We’ve already
seen some advancements in this area
background, I knew that kids were
active viewers of media. Could we use
the “passive” medium of television to
enable kids to interact, learn, play-
along, feel empowered and heard?
After much research and develop-
ment, I can safely say, yes. Hinging on
the idea that kids will interact with
any media if given time and space to
think, Blue’s Clues was born. During its
10-year run, millions of kids learned
by talking to Steve, our host, and
practiced skills by playing education-
al games with Blue. The result was
that children viewers scored better
“Can virtual reality
help kids step
into others’ shoes
and become more
empathetic?”
12 NEWSWEEK.COM
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NOVEMBER 29, 2019
“STICKY” PROGRAMMING Blues Clues
& You! brings back favorite characters like
Blue, Joe, Magenta, Mailbox and others.