Newsweek - USA (2019-11-29)

(Antfer) #1

Periscope OPINION


on standardized tests than those who


didn’t watch the show. Through its


new, “four-beat” pause, Blue’s Clues


literally gave children time to take a


breath. They absorbed the informa-


tion offered and formulated their


own answers. It added interactivity to


the educational elements, as well as


offering more repetition and longer


narrative segments, which were found


to provide even more “stickiness” for


the educational content.


Today, we have more ways to create


media than ever before and masses of


additional research and experience in


creating quality media that kids want


to watch. Consumers have an over-


whelming amount of readily available


content and infinite delivery options.


As demographics shift, it is even more


important that we push beyond what


Sesame Street started years ago (and


continues to do today) when they used


a diverse cast and reflected underprivi-


leged children on screen. We must en-


sure that all children see themselves


represented on the screen in media.


So, what is the future of media? The


future is both positive and cautionary.


As we have seen, apps have


changed the way preschoolers play,


leaning into the intuitive nature


of the touch screen. In the future,


through story-based content, we will


see kids take even greater control,


truly propelling the story forward—


playing with characters in real time


on a smartphone or an iPad and


visually immersing themselves in


these worlds through virtual reality.


Experiments in this technological age


will create opportunities to use these


new tools to elevate the medium to-


ward a bigger purpose. We’ve already


seen some advancements in this area


background, I knew that kids were


active viewers of media. Could we use


the “passive” medium of television to


enable kids to interact, learn, play-


along, feel empowered and heard?


After much research and develop-


ment, I can safely say, yes. Hinging on


the idea that kids will interact with


any media if given time and space to


think, Blue’s Clues was born. During its


10-year run, millions of kids learned


by talking to Steve, our host, and


practiced skills by playing education-


al games with Blue. The result was


that children viewers scored better


“Can virtual reality


help kids step


into others’ shoes


and become more


empathetic?”


12 NEWSWEEK.COM


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NOVEMBER 29, 2019


“STICKY” PROGRAMMING Blues Clues


& You! brings back favorite characters like


Blue, Joe, Magenta, Mailbox and others.

Free download pdf