Newsweek - USA (2019-11-29)

(Antfer) #1

PUPPETS STEAL


THE SHOW


Clockwise from top:


Joan Ganz Cooney in


2014 with muppets old


and new; the cardigan-


clad Mr. Rogers and King


Friday, the ruler of his


Neighborhood of Make-


Believe; and author


Angela C. Santomero.


NEWSWEEK.COM 13


with choose-your-own adventure in-


teractive content such as Blue’s Clues


& You! on Noggin’s Play Along; with


Netflix’s interactive episodes of Puss


in Book, with Minecraft and Bear Gry-


lls’ You vs Wild; and with others in the


works. It will be interesting to see


how Apple leans into the interactive


media space with its new educational


content for kids as well. The future


will be based on experiments and


questions we ask to innovate and to


elevate the content further. Can the


technology be used to add more layers


to a story, to entertain and educate on


an individualized level? Can virtual


reality help kids step into others’ shoes


and become more empathetic?


On a more cautionary note, we


know media can and should do more


than entertain. Content should in-


spire action—or what I call “view


and do”—where kids watch, get in-


spired, learn and go out and create


change. We can’t rely on the technol-


ogy; we need to keep experimenting


and asking questions. Why this show?


Why now? Why this piece of technol-


ogy? What does it do for the content


itself? Does it elevate? Does it empower


kids? Does it help kids see themselves


on screen? Are we making use of these


new technologies to make even more


powerful and profound content that


truly moves the needle for children in


the real world?


The truth is, no matter how many


advances we make in technology, kids


are still kids. Emotionally, children


haven’t changed in the last five de-


cades, nor will they in the next. They


still want to bond and interact with


characters they love, they want stories


that empower them to understand


the world around them, they want to


help and be challenged to learn new


skills and they still want to laugh. They


crave respect and autonomy, while


seeking guidance from trusted adults.


And they still look to media for ideas


about how to engage with their peers


and environment. Sometimes, the big-


gest advances in media are the “small”


ones—such as creating interactivity


with just a pause or empowering kids


by looking through the camera lens,


like Rogers did.


Tomorrow we may have different


tools to create media, but the bottom


line will remain the same as when


Cooney first began her project: One


vision, one creative idea or one ques-


tion can be a powerful way to change


children’s lives for the better. And the


future of children’s media will always


start with creators who know kids,


have a passion, have something to say


and want to experiment to elevate the


media to meet the needs of kids.


Ơ Angela C. Santomero is the Emmy


Award-winning co-creator of Blue’s


Clues and Blues Clues & You! and


the creator of Super Why!, Daniel Ti-


ger’s Neighborhood, Creative Galaxy,


Wishenproof and Charlie’s Colorforms


City. She is the author of Preschool


Clues and Radical Kindness and is the


Chief Creative Officer of 9 Story Media


Group. The views expressed in this article


are the author’s own.

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