Play Station Official Magazine - UK (2019-12)

(Antfer) #1

082


INFO
FORMATPS4
ETAOUTNOW
PUBSONY
DEVOTHEROCEAN
INTERACTIVE

MEDIEVIL


Dead and loving it?


D


igging up the past doesn’t always
guarantee a good time, but some
games can surprise you. I have fond
but cloudy memories of the original
MediEvil on PS1 (as I do about much of my
early 20s). This remake brings into crisp
clarity what’s good and bad about this classic.

The original devs were clearly drinking from the
same potions as Terry Pratchett and Tim Burton
when they conceived MediEvil. The game follows
the trials of the gangly Sir Daniel Fortesque as
he’s accidentally reanimated by the evil wizard,
Zarok, who killed him in the first place... along
with every other corpse and ghoul in the
kingdom of Gallowmere. Sir Dan, you see, wasn’t
good at the knight stuff. More Mr Bean than
Sean, he died seconds into his first battle from an
arrow in the eye. (Well, on some level, he’s a little
like Sean Bean.) Now Sir Dan has a chance to set
the historical record straight by single-handedly
putting an end to Zarok.
What impresses us about MediEvil, even
playing this spruced-up remake today, is the
enthusiastic imagination of it all. Every stage
wholeheartedly embraces its particular theme:
you smush angry living pumpkins, crack open the
eggs of a giant condor, avoid being belly-bounced
into a swamp by flabby, ghoulish knights, get
shrunk to battle inside an ants’ nest by helpful

witches, and save cockney
fairies modelled after Bob
Hoskins. This game represents
the random quirks of a past
developer unrestricted by
modern pretensions.

CHIN UP
Is MediEvil shallow by today’s
earnest standards? Absolutely.
This game just wants you to
enjoy the ride and is willing to
constantly shift focus to keep
things fresh for you. Some
areas are pure combat, others
are more platform-focussed,
and some rely on puzzles to
keep you in the moment. Most
levels have a light metroidvania
appeal, expecting you to hold
particular items to unlock the
exit or even uncover hidden
bossesandlocations.

This variety is necessary
because the core combat is
simplistic and relies on you
mashing the attack button.
Things have been revamped
a little in this remake: you’re
able to hot-swap between
two weapons, whereas in the
original you had to open the
inventory. This means you can
lean into some light tactics to
take on enemies, particularly in
the Smash-TV-styled Asylum
stage – did we mention each
level is unique? – where
constant cycling of melee and
ranged weapons is a must.
What really holds things
together is the need to seek
out Chalices hidden in each
level. These golden cups are
filled with the souls of defeated
enemies,andonceoverflowing

CHINLESS WONDER

“SOME AREAS ARE PURE


COMBAT, OTHERS ARE MORE


PLATFORM-FOCUSSED.”


@IanDean74

Combat is limited
but the character
designs are full
of charm.
Free download pdf