Play Station Official Magazine - UK (2019-12)

(Antfer) #1

092


REVIEW


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READYSET HEROES
Dungeon crawling brawler

T


here’s nothing particularly striking
about this dungeon crawler at first
glance – your aim is to battle your
way through a number of rooms, collecting
power-ups from enemies and breakable
barrels, defeating bosses along the way.
In short, it’s the usual fare – but it’s when
you play with friends that it really shows its
full potential. Crawl ‘n’ Brawl mode (which
can be played in local, split-screen co-op or
online) sees you and the opposing player or
team racing to reach the end of separate
dungeons as quickly as possible. Once there,
you’re promptly set against one another in a
fight to determine the champion.
You’re thrown down a different path
each time you play,^1 and the equipment and
skill rewards at the end of each completed
room are mixed up, ensuring every run
feels fresh. Not all rooms have enemies to
contend with; in some you’re required to hit
crystals in a specific order, while in others
you’re forced to dodge projectiles and traps
or navigate treacherous platforms. The
bosses are weird and colourful and often
have specific mechanics you need to learn in
order to beat them.^2
If you’d rather play at a slower pace,
ReadySet Heroes has that covered too. You
can take on a dungeon with a friend in Tower
Brawl, again either in local co-op or online,
or you can play solo.
While ReadySet Heroes is at its best with
friends, it’s also surprisingly sturdy as a
single-player game. You can choose to play
as various cartoony critters and
while this choice doesn’t affect
the playstyle, it would work
well as a gentle introduction to
the genre for younger family
members. Sarah James

FOOTNOTES 1 Unfortunately, planning ahead in order to outwit
your opponent is not an option here. You’re just going to have to
battle through. 2 We’re looking at you, Iron Snout!

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TRAVIS STRIKES
AGAIN: NO MORE
HEROES
All hair and no there

 H


aving been absent from PlayStation
since 2010, Travis Touchdown makes
his return to the platform. This top-
down spin-off from the No More Heroes
series aims to deliver the same stylish action
as the mainline titles, albeit in bite-sized
hack-and-slash chunks. It works, for the
most part, letting you dish out all manner of
light and heavy attacks as you pound your
way through legions of faceless goons. The
problem is, that’s all there is to it.
The basic setup proves interesting at
first: Travis and nemesis BadMan are sucked
into a retro-inspired games console called
the Death Drive MK-II and forced to fight
through various fictional games to gain their
freedom. The premise allows levels to morph
and twist, but that doesn’t make what you’re
doing within them any less repetitive. Often it
feels like all you do is mash r.
Luckily, the shift in perspective hasn’t
in any way lessened the creativity of boss
fights. These turn out to be Travis Strikes
Again’s saving grace, forcing you to shake
up battle tactics and take true advantage
of special attacks (accessed via Skill Chips,^1
which are dished out to you gradually). Less
creative, however, are the game’s brief
flutters with alternate genres like racing,
puzzle, and visual novel.
The PS4 game includes the Black Dandelion
and Bubblegum Fatale DLC, which add two
playable characters and more stages^2 to the
base game. Like the main game,
though, they’re all style and little
substance. Travis Strikes Again
spends so much time calling
back to other games, it forgets
to be fun itself. Aaron Potter

FOOTNOTES 1 These give Travis the ability to shoot electricity,
create a doppelgänger, and more. 2 BadMan’s daughter Bad Girl is
one DLC character, making her return from the first game.

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THE BRADWELL
CONSPIRACY
Psst! This game’s (almost) Bradical

C


ome on, not another sci-fi game set
in a Stonehenge museum hit by a
mysterious explosion! Get some new
ideas, guys! This one is a first-person puzzle
game where, with the help of one other
character communicating with you via the
magic glasses you both have, you have one
objective: escape.
There’s no getting around it; the first
thing to hit us about this game is the dodgy
framerate, which jitters whenever we try to
do anything more complicated than walk in
a straight line. This is quickly forgiven when
we start to explore the ruined museum
building, which feels like a real place. There
are functional-looking working spaces,
genuine Stonehenge trivia displayed in the
public area, emails with (intentional?) spelling
and typing errors, and even the remains
of a small birthday celebration to be found.
There’s a very welcome sense of humour
throughout, too, much of which is to be
found in easily missed details.^1
The puzzle element comes with the
introduction of what is, in effect, a sci-fi
vacuum cleaner, which you can use to suck
up certain objects to place elsewhere at
your leisure. It regularly comes in handy
for crossing gaps^2 and, as a result, none
of the puzzling is likely to give you much
trouble (apart from the final light reflection
one, which can become tedious). However,
the world is so interesting, and the script
so good – not to mention surprising in the
middle – that this isn’t a problem.
Although it’s a bit buggy (we
had to reload a few checkpoints
to progress), it’s no secret that
this will be five to six hours of
your time well spent. Luke Kemp

FOOTNOTES 1 Jonathan Ross has a small part; we were delighted
to discover that his character is named the ‘AI Diwector’. 2 Most of
which wouldn’t be a problem if you could jump.
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