MaximumPC 2008 09

(Dariusz) #1

I


n the end, all this hardware amounts to
one hell of a fast machine. And not just in
theory—as in, next year when such and such
comes out, this rig’s power will be evident
(although we do admit that some soft ware opti-
mizations will be needed).
In the here and now, we routinely saw per-
formance benefi ts with many of today’s applica-
tions. For comparison, we put Dream Machine
against our standard zero-point 2.67GHz Core
2 Quad Q6700, GeForce 8800 GTX box—and
DM pretty much fl attened it with double- and
triple-digit spreads. While a sub-3GHz quad-core
box might sound quaint today, we’ll remind
you that our zero-point PC actually gave a new
3.5GHz Core 2 Duo gaming PC that we reviewed
in August a pretty good drubbing.
Still, for an even more worthy contender,
we turned to the CyberPower Gamer Ultimate
SLI Quad PC that we reviewed in July. With
its 4GHz Core 2 Extreme QX9770 CPU, 4GB of
DDR3, and a pair of GeForce 9800 GX2 cards,
the system rocked all those that came before
it and we knew this mean machine would be
diffi cult to overcome. But DM did it. At least in
some tests. We saw Dream Machine rip past
the CyberPower box in both Premiere Pro CS3
and ProShow Producer by 23 and 36 percent,
respectively. That’s nothing to turn
your nose up at. In other tests,
Dream Machine did well, but not
spectacularly. In Photoshop CS3—
not exactly the most threaded
application in the world—Dream
Machine scored a near tie with CyberPower, tak-
ing just two more seconds to complete our test.
Since Photoshop doesn’t exploit our second proc,
and honestly, barely pushes a single quad-core
CPU to the edge, this is about what we’d expect
from PCs that operate at the same clock speed.
In our MainConcept benchmark, DreamMa-

chine was about 10 percent slower. Why? The
encoder that’s used in MainConcept Reference
is license-limited to single-processor support.
Multi-processor support is available only with
the professional version, which on the Dream
Machine cut the encode time in half, by the way.
In our Unreal Tournament 3 Direct X 10
benchmark, DM’s pair of Radeons didn’t disap-
point, cranking out 145 fps. Mind you, our
normal benchmarks are designed to measure
system-level performance. They’re not meant
for pure GPU analysis—thus, we don’t run with
antialiasing or massive amounts of fi ltering en-
abled. Still, we saw almost double the numbers
that a pair of GeForce 8800 GTX cards could
produce and 12 percent more than quad SLI
cards mustered. With AA and aniso cranked up,
the Radeons really start to strut their stuff. When
we were still deciding what cards to use in DM,
we also ran a GeForce GTX 280 in 3DMark Van-
tage. A single GTX 280 belts out 9,668 in the GPU
tests—very impressive. But not as impressive as
the 19,014 that our two Radeons put out. For all
you 3D Vantage fans, Dream Machine’s overall
score was 20,539. Not bad.
This leads us to our most heartbreaking test:
Crytek’s Crysis. We expected the Radeons to
excel in this benchmark, but they didn’t. Why?
First, as we mentioned earlier,
our system benchmarks are
designed to refl ect normal
system use, not act as GPU
tests—AA is not enabled nor is
tons of fi ltering. However, we
do run at an all-out 1920x1200 resolution. That’s
enough to make most systems whimper. While
CyberPower’s Quad SLI rig spit out 55 fps, DM
was chugging along at 26 fps—about the same
performance we got from two GeForce 8800
GTX cards. What the frak? We got ATI on the
horn and learned that the likely culprits were

driver and OS optimizations—or rather, lack
thereof. ATI didn’t expect to make the cards pub-
lic for several more months. The company has
done some optimization for the X48 chipset, but
Skulltrail’s 5400 chipset wasn’t on the top of the
list. The company is still sorting out some issues
with how Windows Vista handles ATI’s AFR ren-
dering. So this is what we’re talking about when
we say future performance will come through
improved drivers.
But what choice did we have? We sure as
hell weren’t going to participate in this silly
battle between the CPU and GPU camps. As true
believers in pure PC power, we weren’t going
to betray that mission statement in our 10th
anniversary issue—thus, this machine marks our
commitment to having it all.

DREAM MACHINE ’08


The Numbers Don’t Lie


Ladies and gentlemen, we present the benchmarks


ZERO POINT
1,260 sec
150 sec
1,415 sec
1,872 sec
26 fps
83 fps

Our current desktop test bed consists of a quad-core 2.66GHz Intel Core 2 Quad Q6700, 2GB of Corsair DDR2/800 RAM on an EVGA 680 SLI motherboard. We run two EVGA GeForce 8800 GTX cards in SLI mode, Western Digital 150GB Raptor and 500GB Caviar hard drives, an LG GGC-H20L optical drive, a Sound
Blaster X-Fi soundcard, a PC Power and Cooling Silencer 750 Quad PSU, and Windows Vista Home Premium 64 bit.

Premiere Pro CS3
Photoshop CS3
ProShow
MainConcept
Crysis
Unreal Tournament 3
0 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

VISTA 64-BIT BENCHMARKS

8080

547 (+130%)(+130%)

577 (+145%)(+145%)
1,3531,353
26
145145

40 | MAXIMUMPC | SEP 08 | http://www.maximumpc.com


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