Cover HolidayM.indd

(Dariusz) #1

LEFT 4


DEAD


54 | MAXIMUMPC | HOLIDAY 08 | http://www.maximumpc.com


The other three campaigns were
just as creepy, taking us through
small towns, obligatory graveyards,
construction sites, train stations,
and even chilling forest regions. Our
most memorable moment, however,
was when we trekked through a
large airport terminal and watched
a full-size 747 airplane crash and
burn on the runway. Wading through
the wreckage of these realistically
craft ed environments was made all
the more compelling by improve-
ments to the game’s Source engine,
which uses cinematic fi lters and
so-called fi lmic eff ects like enhanced
contrast to augment the terror.
We made it through the four acts
in about six hours on normal dif-
fi culty (advanced and expert modes
are also available, and make a dra-
matic diff erence) and then jumped
into the Versus gameplay mode.
Here, four players play as the Boss
Infected, terrorizing four Survivor
players in the No Mercy and Blood
Harvest campaigns. The zombie
perspective is a refreshingly unique
experience, where you’re actually
rewarded for griefi ng the opposing
team. Cooperation is again essential
for success, and we quickly learned
how to string and combine our Boss
Infected abilities to maximize the
harassment. It’s an exceptionally
satisfying gameplay mode that alone
promises hours of joy.
Left 4 Dead didn’t just meet our
high expectations for the zombie
apocalypse, it exceeded them. And
when the real undead uprising ar-
rives, we’ll be ready for it.

The survivors
have to endure
several “mini-
fi nales,” such
as fending off
the horde in a
cramped hallway
while waiting for
an elevator to
arrive. This is a
good time to use
pipe bombs and
Molotov cocktails.

+ -


VERDICT

$50, http://www.l4d.com, ESRB: M

10


Unrelenting
zombie-killing
action; satisfy-
ing cooperative
campaigns;
addictive
Versus mode.

Only two of
the four cam-
paigns are
available in
Versus mode
at launch.

28 DAYS
LATER

LEFT 4 DEAD
28 WEEKS
LATER

If you’re lucky
enough to spawn as
the Tank, your job
is to swat the sur-
vivors away from
each other so your
fellow Boss Infected
can catch them off
guard. Battered
humans? Sounds
tasty!

Left 4 Dead’s zombie horde is controlled by a technology called AI Director, a complex
intelligence algorithm that tracks and monitors your performance throughout the game to
dynamically ramp up or tone down the diffi culty. Attributes like the health of the team, available
ammunition, and accuracy are taken into consideration when the director decides how many
zombies to throw at you in each set piece. This ensures that the game not only feels balanced
when you’re playing with strangers of varying shooter aptitude but also that no two sessions
will play out the same way. Variables that are changed include the number and location of the
zombies you encounter, the timing of Boss Infected attacks, and the placement of weapon,
health, and ammo drops. So even though you might learn the layout of a level after running
through it a few times, you can still expect to be challenged and surprised by the AI Director’s
unpredictability. Left 4 Dead will ship with a software development kit that’ll let modders build
their own levels and populate them with the AI Director, as well. We can’t wait to see what the
community will do with this powerful tool.

BEHIND THE SCENES

Meet the AI Director
MAXIMUMP C .com

LEARN MORE AT


http://www.tinyurl/left4dead-mpc
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