2020-01-01_PC_Gamer_(US_Edition

(sharon) #1
While your realm will contain lots of
dynasty members, they may also crop
up in other kingdoms, spreading the
influence of your bloodline. By having
your dynasty all over the place and
throwing your weight around, you’ll
earn Renown,
which can then
be spent on
empowering your
dynasty through
Legacies. If you
want a bunch of
conquerors you
can spend
Renown to
unlock perks in the warfare path,
but there’s a catch.
“The interesting thing is that
it’s unlocked for everyone in your
dynasty,” says lead designer
Alexander Oltner. “So if you’re
unlocking guile, you’re getting more

success chance for your schemes, but
it also means your brother will get
more successes.”
You might end up making your
rivals stronger, inspiring you to give
land to a weak toady instead of an
up-and-coming
member of your
own dynasty. But
you’ll encounter
other problems if
you don’t let your
dynasty thrive.
They won’t like
that, and they
might decide to
try and get more autonomy.

HOUSE PARTY
Players are almost always the leader
of a dynasty, but the system has
become considerably more granular.
Dynasties now feature cadet

PLAYING AGAINST
YOUR PERSONALITY
WILL HAVE DRAMATIC
SIDE EFFECTS

FEATURE


ROYAL DECREE


Things we want to see in CKIII


BETTER RAIDING
You’ll be able to start in the
Viking Age again, so I’m hoping
for more interesting raid
mechanics. It was neat in
concept, but became bit fiddly
and unengaging.

BATTLE TACTICS
I’d love to be able to have more
of an impact on the outcome of
a scrap or more to do mid-fight.
CKII has the occasional
mid-battle event, but I want to
be even more involved.


TROOP MANAGEMENT
While we’re on tactics, more
troop management in general
would be most welcome. I
wouldn’t mind some hands-on
ways to deal with logistical and
morale problems.

MORE ANIMALS
Neither Glitterhoof or Animal
Kingdom mode will be
reappearing, at least not
straight away. Tragic! It won’t
be all straight-faced, though,
but no talking animals.

Free download pdf