2020-01-01_PC_Gamer_(US_Edition

(sharon) #1
As a sequel, Ghost Recon: Breakpoint
adds none of these things. In fact,
Breakpoint adds nothing of value to
the Ghost Recon template. Instead it
transplants into Wildlands’ structure
several systems from other Ubisoft
franchises, systems that have no place
in a game like Ghost Recon.
Meanwhile, it actively
removes some features
that were present in
Wildlands, while
making others
considerably worse. In
case I’ve not made it
clear, I don’t think it’s
very good.
At least the story
isn’t likely to trigger a political
incident, although this is mainly
because it’s unlikely to trigger any
spark of emotion whatsoever.
Wildlands’ real-world setting of
Bolivia has been switched out for the
fictional island of Auroa, an offshore
Silicon Valley where your friendly
neighborhood techbro Jace Skell tries
to make the world a better place by
building killer drones. At the game’s

outset, Skell’s operation is hijacked by
a former Ghost named Walker
(played by Jon Bernthal), who plans
to use Skell’s drone army for
non-specific Nefarious Means.
Players assume the role of Nomad
(which, incidentally, also means
‘Walker’, suggesting the writers
struggled to come up
with two generic
soldier names)
deployed as part of a
large team of Ghosts to
investigate the situation
on Auroa. But the
Ghosts’ helicopters are
shot down by the
island’s weapons
system, and Nomad finds himself
alone and hunted through the forest
by Walker’s gang of mercenaries who
call themselves the Wolves.

FEEL THE BERNTHAL
There is some potential in the new
setting. The amorality and
unaccountability of modern tech
giants, particularly in their
associations with the world’s military

organizations, is a rich seam to
explore in a tactical shooter. Sadly
this potential is squandered in favor
of a more generic military tale
exploring Nomad and Walker’s
relationship, which is detailed
through long, unskippable flashback
cutscenes. Jon Bernthal does a
splendid job inhabiting the role of
Jon Bernthal, but it’s hard to take his
character seriously when every NPC
around him looks and acts like a
mannequin with a mop on its head.
The quality of the storytelling is
generally poor, but the real issue is
how insistent it is upon its own
misplaced importance. To dispense
its narrative, Breakpoint has adopted
wholesale the conversation system
from Assassin’s Creed Odyssey.
It’s virtually identical, from the
shot, reverse-shot camera angles to
the occasional (and in Breakpoint’s
case, largely pointless) dialogue
choices. Only instead of playing a
flirtatious Greek mercenary who
chats with Herodotus and argues
with Socrates, you’re a dead-eyed pile
of khaki chewing over plot exposition
with Scientist #315.
Across Breakpoint’s 30-40 hours,
you’ll sit through reams upon reams
of tedious, sometimes laughable
dialogue. My favorite line, stated
entirely seriously, is, “You might be a
Ghost, but you’re not untouchable!”
It’s quite shocking what an absurd
waste of resources Ubisoft has
plunged into Breakpoint’s narrative,
not least because it obstructs the flow
of the game far more than it ever
contributes. Conversations will often
occur mid-infiltration. In one
example I triggered a chat with a
scientist lady while enemy guards
were literally stood around us.

BREAKPOINT-LESS
Speaking of wasted resources,
Breakpoint adopts a Division-like loot
system, also known as ‘The Division’s
loot system’. But the whole concept
of loot is rendered pointless by how
Ghost Recon’s combat works. Damage
is meted out according to ballistics

NEED TO KNOW
WHAT IS IT?
Tedious and confused
open-world tactical
shooter
EXPECT TO PAY
$60
DEVELOPER
Ubisoft
PUBLISHER
Ubisoft
REVIEWED ON
Windows 10, AMD
Ryzen 5 3600, Nvidia
GTX 2080 Super, 32 GB
RAM,
MULTIPLAYER
Up to 4 player co-op, 8
player competitive
LINK
ghost-recon.
ubisoft.com

At least the
story isn’t likely
to trigger a
political
incident

G


host Recon: Wildlands was a middling experience, but it
wasn’t entirely devoid of potential. With more diverse
missions, a greater range of tactical gadgets and abilities, and
a better thought-out story, it might have succeeded in
justifying its huge world and absurd number of activities.

BOREDOMLANDS


GHOST RECON: BREAKPOINT is a tedious


open-world tactical shooter. By Rick Lane


BODGED BADGES Ghost Recon: Breakpoint features many eyebrow
raising design decisions, but the class emblems take some beating

SHARPSHOOTER
I’m down with the eagle,
eagle-eyed and all that.
But why is it carrying a
gun, while also being
targeted by a gun? Is the
eagle the sharpshooter?

FIELD MEDIC
What’s the best way to
represent healing people?
That’s right, snake with a
knife. Seems like it goes
against the Hippocratic
Oath somewhat.

PANTHER
Why does the panther
have a knife in its mouth?
It’s basically made of
knives. Also it’s covered in
lightning for some
baffling reason.

ASSAULT
Bears are strong. So
strong they can bite a gun
in half. The gun that you
use to shoot enemies as
an Assault character.
Leaving you with no gun.

REVIEW

Free download pdf