2020-01-01_PC_Gamer_(US_Edition

(sharon) #1

MISSIONS


COMMITTEE


Customisable quests in Fallout 4. By Christopher Livingston


Align with a faction and
you’ll have lots of backup.


Artillery crews are
tough as nails.

EXTRA LIFE


NOW PLAYING (^) I UPDATE I MOD SPOTLIGHT (^) I HOW TO (^) I REINSTALL I WHY I LOVE I MUS T P L A Y
really like. You never know when you
may be called into action, though you
can fiddle with the options to make
missions more or less frequent
depending on your tastes. If you
know you’re going to be busy with
other tasks for a while, you can
switch it off until you’re ready to start
accepting more missions again.
CONTROL POINT
The mod can assign you several
different types of missions, though
they are all centered around combat,
as opposed to story-based quests.
When I first activate the mod, I’m
running around near one of my
settlements in the north gathering up
crafting resources. Eventually a
message comes through from the
Committee on my Pip-Boy: There’s
an enemy faction trying to take
control of an area of the map near my
location. Following the marker on the
radar, I quickly discover the problem:
a bunch of gangsters are clustered
around a lake, up to no good.
This is an area capture mission,
not unlike a control point mode in a
multiplayer game. You have to wipe
out the baddies and then get close to
a flag until the area has been
conquered, at which point the
mission ends. This first taste of the
mod isn’t much of a problem for
me—the gangsters are pretty
lightweight, and it doesn’t take me
long to bring down the half-dozen or
so that are trying to move into this
swampy section of the map. But this
is just a skirmish, the easiest type of
T
here’s no shortage of
things to do in Fallout
4. Main quests, side
quests, and all the
random skirmishes
you get into along the way. There’s
exploration, gathering, and crafting,
and—if you opt to take Preston
Garvey’s nagging advice—lots and
lots of settlements to liberate and
manage. But hey, no matter how
long your to-do list already is,
there’s no reason not to add a few
more items to it, right? The
Missions Committee mod for
Fallout 4 is perfect in that respect.
It allows you to volunteer for
challenging combat missions of
several different varieties, which
can take place nearly anywhere in
the Commonwealth.
Think of the Missions Committee
like a group of shadowy overlords
sitting in a conference room with
their fingers on the Bat Signal. Via a
holotape you pop into your Pip-Boy,
you can register as sort of a hero on
duty. If the Missions Committee
needs you, they’ll send you an alert
and some instructions on where to go
and what to do. You can also request
a mission at any time via the
holotape, and soon after your request
you’ll get a new mission alert. It’s not
instantaneous, which is something I
MOD SQUAD Other great Fallout 4 mods
SIM SETTLEMENTS
No need to micromanage:
Let the settlers build their
own homes.
ALTERNATE START
Fun for roleplayers, it lets
you start as someone
besides a Vault Dweller.
REVOLTED
Adds a custom retro
corridor shooter you can
play inside Fallout 4!
YOUR BEST FRIEND
Lets you keep Dogmeat
with you, even if you’ve
got another companion.
EVENTUALLY
A MESSAGE
COMES THROUGH
FROM THE COMMITTEE
ON MY PIP-BOY

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