DnD 5e Players Handbook

(ff) #1

Co n t e n t s



  • Pr e f a c e

  • I n t r o d u c t i o n

  • Worlds of Adventure...................................................................

  • Using This B ook

  • How to Play...................................................................................

  • Adventures....................................................................................

  • P a r t

    • Ch a p t e r 1: St e p-b y-St e p Ch a r a c t e r s.....

      • Beyond 1st Level...............................................................



    • Ch a p t e r 2: Ra c e s........................................................

      • Choosing a Race................................................................

      • D warf....................................................................................

      • E lf...........................................................................................

      • Halfling.................................................................................

      • Human..................................................................................

      • Dragonborn........................................................................

        • G nom e..................................................................................



      • Half-Elf.................................................................................

      • H alf-Orc..............................................................................

      • Tiefling.................................................................................



    • Ch a p t e r 3: Cl a s s e s..................................................

      • Barbarian............................................................................

      • B ard......................................................................................

        • Cleric.....................................................................................



      • Druid.....................................................................................

      • Fighter..................................................................................

      • M onk.....................................................................................

      • Paladin.................................................................................

      • Ranger..................................................................................

      • Rogue....................................................................................

        • Sorcerer..............................................................................



      • W arlock..............................................................................

      • W izard................................................................................



    • Ba c k g r o u n d.................................................................. Ch a p t e r 4: Pe r s o n a l it y a n d

      • Character Details............................................................

      • Inspiration........................................................................

      • Backgrounds....................................................................



    • Ch a p t e r 5: Eq u ip m e n t.........................................

      • Starting Equipment.......................................................

      • W ealth................................................................................

      • Armor and Shields.........................................................

      • W eapons............................................................................

      • Adventuring G ear...........................................................

      • Tools....................................................................................

        • Mounts and Vehicles.....................................................



      • Trade G oods.....................................................................

        • Expenses...........................................................................

        • Trinkets.............................................................................





    • Ch a p t e r 6: Cu s t o m iz a t io n Op t io n s....

      • Multiclassing....................................................................

      • Feats...................................................................................

        • Pa r t

          • Ch a p t e r 7: Us in g Ab il it y Sc o r e s...........

            • Ability Scores and M odifiers........................................

            • Advantage and Disadvantage......................................

            • Proficiency B onus............................................................

            • Ability Checks...................................................................

            • Using Each Ability...........................................................

            • Saving T h row s................................................................



          • Ch a p t e r 8: Ad v e n t u r in g......................

            • Tim e...........................................................................

            • M ovem ent..........................................................................

            • The Environment...................................................

            • Social Interaction...........................................................

            • Resting...............................................................................

            • Between Adventures......................................................



          • Ch a p t e r 9: Co m b a t................................................

            • The Order of Com bat.....................................................

            • Movement and Position.................................................

            • Actions in Com bat..........................................................

            • Making an Attack............................................................

              • Cover...................................................................................



            • Damage and H ealing.....................................................

            • Mounted Combat.............................................................

              • Underwater Combat.......................................................







        • P a r t

          • C h a p t e r 10 : S p e l l c a s t i n g .................................

            • What Is a S pell?...............................................................

            • Casting a S p ell................................................................



          • C h a p t e r 11 : S p e lls.....................................................

            • Spell Lists..........................................................................

            • Spell Descriptions...........................................................





        • Ap p e n d ix A : Co n d i t i o n s

          • Go d s o f t h e Mu l t iv e r s e A p p e n d ix B:

          • Th e Pl a n e s o f Ex is t e n c e Ap p e n d ix C:

            • The Material Plane........................ ...............................

              • Beyond the Material..................................



            • Cr e a t u r e St a t i s t i c s A p p e n d ix D:

            • In s p i r a t i o n a l Re a d i n g Ap p e n d ix E:

            • In d e x

            • Ch a r a c t e r Sh e e t











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