DnD 5e Players Handbook

(ff) #1

Actions___


Sting (Bite in Beast Form). Melee W eapon Attack: +5 to hit,
reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and
the target must make on a DC 11 Constitution saving throw,
taking 10 (3d6) poison damage on a failed save, or half as
much damage on a successful one.


Invisibility. The imp turns invisible until it attacks or until its
concentration ends. Anything the invisible imp is carrying or
wearing is invisible as long as it remains in contact with the imp.


Li o n
Large beast, unaligned


Armor Class 12
Hit Points 26 (4d10 + 4)
Speed 50 ft.


STR DEX CON INT W IS CHA
17 (+3) 15 (+2) 13 (+1) 3 (-3) 12 (+1) 8 (-1)

Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages —
Challenge 1 (200 XP)


Keen Smell. The lion has advantage on Wisdom (Perception)
checks that rely on smell.


Pock Tactics. The lion has advantage on attack rolls against a
creature if at least one of the lion’s allies is within 5 feet of the
creature and isn’t incapacitated.


Pounce. If the lion moves at least 20 feet straight toward a
target right before hitting it with a claw attack, the target must
succeed on a DC 13 Strength saving throw or be knocked
prone. If the target is prone, the lion can take a bonus action to
make one bite attack against it.
Running Leap. As part of its movement and after a 10-foot
running start, the lion can long jump up to 25 feet.

Actions_______________________________________
Bite. Melee W eapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee W eapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.

Ma s t i f f
M edium beast, unaligned

Armor Class 12
Hit Points 5 (1d8 + 1)
Speed 40 ft.

STR DEX CON INT W IS CHA
13 (+1) 14 (+2) 12 (+1) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/8 (25 XP)

Keen Hearing and Smell. The mastiff has advantage on
Wisdom (Perception) checks that rely on hearing or smell.

Actions_______________________________________
Bite. Melee W eapon Attack: +3 to hit, reach 5 ft., one target. Hit:
4 (1d6 + 1) piercing damage. If the target is a creature, it must
succeed on a DC 11 Strength saving throw or be knocked prone.

Mu l e
Medium beast, unaligned

Armor Class 10
Hit Points 11 (2d8 + 2)
Speed 40 ft.

STR DEX CON INT W IS CHA
14 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3)

Senses passive Perception 10
Languages —
Challenge 1/8 (25 XP)

Beast of Burden. The mule is considered to be a Large animal
for the purpose of determining its carrying capacity.

Sure-Footed. Whenever the mule would be knocked prone, it
stays on its feet if it succeeds on a DC 10 Dexterity saving throw.

Actions_______________________________________
Hooves. Melee W eapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) bludgeoning damage.
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