PlayStation Magazine UK - 12.2019

(vip2019) #1

076


INFO
FORMATPS4
ETAOUT NOW
PUB2K GAMES
DEVGEARBOX
SOFTWARE

BORDERLANDS 3


It is big, but it’s not clever


Y


ou’ve heard the expression ‘less
is more’, right? On the basis of
Borderlands 3, we’re not sure Gearbox
has. The game is stuffed as full as
one of its loot chests, with so many enemies
and side-missions and upgrades that they
practically spill out of the screen onto your
floor. And that’s before we get to the billion
guns Borderlands 3 is capable of generating.

The number of meaningfully different firearms
is, we suspect, much lower – but it still makes
for an unprecedentedly huge arsenal. As well as
Diablo-style damage stats, each gun comes from
a specific manufacturer with its own proprietary
features: COV guns let you hold the trigger
down without worrying about reloading, but will
eventually overheat and break down. However,
with a Tediore-brand weapon reloading’s the best
bit – you throw the entire gun away, and as it
explodes a fresh copy materialises in your hands.
Add a sprinkling of random perks like alt-fire
modes or corrosive ammunition and it’s easy to
end up with a gun that feels entirely unique.
Honestly, it can all be a little overwhelming,
especially when you first fire up the game and
are asked to pick one of four Vault Hunter
characters. There’s Flynt, the gadget-brandishing
Operative; Moze, the Gunner (plus her mech
BFF Iron Bear); FL4K, a robotic Beastmaster with

their accompanying menagerie
of monsters; and Amara, this
game’s representative (there’s
always one) of the Sirens, the
Borderlands universe’s answer
to the Jedi Order.

PET CHARACTER
Whoever you choose, it’s hard
not to feel you’re missing out
on three-quarters of what
the game has to offer, and
Borderlands 3 doesn’t make it
easy for you to sample its many
flavours. You’ll have to restart
the entire game and endure a
lengthy, unskippable cutscene
before you can try out a new
character. We started with
FL4K, whose AI-controlled
pets aim to keep you company
during solo sessions, but found
them as much hindrance as

Maliwan
weapons let you
switch between
two elemental
firing modes.

help and ended up settling on
Amara instead, with her two-
fisted approach to combat – or
eight-fisted, if you push her
powers in that direction.
Every character can be
customised, from their looks
to abilities, via a skill tree
so sprawling you could take
refuge under it in a storm.
Each character’s upgrades are
split into three, each with an
associated power, marking
different paths you could take
them down. So Amara can
become a brawler with boosted
melee damage and weapons
that are most effective at close
quarters, or focus on dealing
Elemental damage to shock,
freeze, or incinerate enemies.
In theory you can mix
and match, but the synergies

FAT OF THE ’LANDS @alexjayspencer

“THE GAME IS STUFFED


AS FULL AS ONE OF ITS


COUNTLESS LOOT CHESTS.”

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