Wireframe - #25 - 2019
Hackett’s first retro horror game was the dark and moody Broken Paradox. Even the entertainment hardware’s retro in the eeri ...
WRITTEN BY IAN DRANSFIELD I t’s the spookiest time of year! Unless you’re reading this feature some time other than October, in ...
MASACHIKA K AWATA ROLE: Senior producer, Capcom HORROR CREDENTIALS: Resident Evil series, Dino Crisis series THE MOMENT: The fir ...
JORDAN THOMAS ROLE: Writer / designer, Question HORROR CREDENTIALS: The Blackout Club, BioShock 2, Fort Frolic (BioShock), Robbi ...
THOMAS GRIP ROLE: Creative director, Frictional Games HORROR CREDENTIALS: Penumbra series, Amnesia series, Soma THE MOMENT: Ther ...
26 / wfmag.cc Interface Column here’s a concept in literature of the ‘oral tradition’, where stories spread by word of mouth rat ...
wfmag.cc \ 27 Contents Toolbox Design Principles Howard Scott Warshaw tackles an age-old question CityCraft A brief history of ...
Part shooter, part explosion in a glow stick factory, Rez is one of the most striking action games ever made. Advice Toolbox S ...
Advice Toolbox Jenova’s Witness With such acclaimed, poetic games as Flower and Journey behind him, designer Jenova Chen undoubt ...
Advice Toolbox 30 / wfmag.cc It all began with chunky pixels, text adventures, and monochrome 3D cityscapes A brief history of 8 ...
Advice Toolbox in modern, open-world games. Dracula, released for the Intellivision in 1983, depicted colourful urban neighbourh ...
32 / wfmag.cc ‘Serious’ fighting games use clear feedback to show that everything that happens is down to player skill, and no ...
wfmag.cc \ 33 players to hide. If you lose, it’s because you simply didn’t play as well as your opponent. This will spur competi ...
34 / wfmag.cc Look up the ‘Monte Carlo fallacy’ to see what happens when people fail to understand how true randomness works. ...
wfmag.cc \ 35 Because they’re truly random, dice can heavily influence who wins – some players can just be luckier than others – ...
36 / wfmag.cc For example, rolling one six-sided die gives me a 50% chance of getting a four or more, but rolling and adding two ...
wfmag.cc \ 37 whole area is very closely tied to psychology, so if you’d like to find out more, check out books such as Dan Arie ...
Advice Toolbox Developer Jeff Spoonhower offers advice on ways to grow as a developer Indie reflections: AUTHOR Making Anew Part ...
Advice Toolbox Ongoing education Whether you’re a seasoned developer or completely new to game design, continue to grow and lear ...
Source Code Toolbox 40 / wfmag.cc Source Code Toolbox ile-matching games began with Tetris in 1984 and the less famous Chain Sho ...
«
1
2
3
4
»
Free download pdf