Wireframe - #25 - 2019

(Romina) #1
wfmag.cc \ 17

Early Access

Attract Mode


Vulpine


Are you sick of having things
like arms and opposable
thumbs? Then allow Vulpine
to make all your mammalian
fantasies come true. Assuming
the form of a four-legged
creature – a fox, rabbit, and
wolf are among the options


  • you can roam a low-poly
    world, uncovering mysteries
    and fighting other creatures.
    But because you don’t have
    hands, you’ll carry swords and
    other weapons in your mouth.
    However the game turns out,
    we’re quite taken by the sight
    of a bear doing a spin attack
    while clenching a massive
    hammer between its teeth.


Teardown


Like Disintegration, Teardown is a game
designed to tax brains as well as reflexes.
The objective: barge your way into a series
of secure buildings and steal the keycards
hiding within. With each building defended by
an alarm system that will despatch a deadly
security team when triggered, Teardown breaks
down into two phases. In the first, you stalk
the area, working out where the keycards
are, and forging an efficient path through the
level by knocking down voxel doors and walls
to make shortcuts. The second phase begins
when you grab a keycard – from here, you have
a minute to run and jump around the stage,
getting the rest of the cards before the security
team appears. In short, it’s part physics-based
sandbox, part action-packed race against time



  • which sounds like a heady cocktail to us.


Disintegration


How do you make something as complex as a
real-time strategy title work effectively with a
controller rather than a keyboard and mouse?
Plenty of developers have attempted to answer
that question in the past, but newcomer V
Interactive may have come up with a cunning
solution of its own. You fly above the battlefield
in a high-tech craft called a grav-cycle; from
this remote viewpoint, you can blast away at
enemies yourself, or essentially fire commands


to the armoured units trundling around beneath
you. There’ll be a single-player campaign and
a five-on-five competitive mode, and the game
as a whole looks really slick and solidly realised
from what we’ve seen so far. That V1 Interactive
was founded by Marcus Lehto – the co-creator
of Halo – only raises our anticipation levels
further. With Lehto at the helm, Disintegration
promises to give us a satisfying balance of sci-fi,
action, and tactics.

Early Access

Attract Mode

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