Wireframe - #25 - 2019

(Romina) #1
wfmag.cc \ 51

Disc Station
When Compile finished work on a little horizontal shooter called
Aleste in 1988, it was left in a bit of a quandary: the game easily
fit on a single MSX2 floppy disk, so what else could they do
to make use of the space? After a few calls to other studios,
Disc Station was born: a magazine-software hybrid that soon
became a major part of Compile’s history. Published between
1988 and 2000, Disc Station crammed an assortment of games,
demos, and music onto a disk (or, later on, a CD). Some of
Compile’s more famous names began life here; aside from
Aleste, the long-running Madou Monogatari debuted on Disc
Station in 1989. Despite the latter edition’s high price – around
$40 – it was a big seller, according to Niitani.


the MSX version emerged in 1986, was
among the best shooters available for
the system – a blistering demonstration
of what Compile could do on hardware
that wasn’t exactly known for its ability
to throw dozens of fast-moving sprites
around the screen.


BEYOND SHOOTERS
For fans of shoot-‘em-ups, it was the
start of a spectacular run of form.
In 1988 came Aleste for the Sega Master
System and MSX, which marked the
beginning of a cult franchise; Gunhed
(released in the west as Blazing Lazers)
for the PC Engine in 1989, and in 1990,
what might be its finest entry in the
genre: Musha Aleste for the Sega Mega
Drive. Released in America as M.U.S.H.A,
it offered an audio-visual blitzkrieg of
synth-metal music, relentless 2D action,
and some seriously cool enemies: a
gigantic tank disguised as a medieval
Japanese fortress; a flying vehicle
bristling with laser guns and capped with
a smiling Noh theatre mask, to name


but two. It was heady, nerve-jangling
stuff, and Compile’s status as a maker
of cult action classics would have been
assured if it had simply stuck to the
shooter genre.
It would be remiss, though, not
to point out just how diverse and
imaginative Compile’s output was in its
heyday. There was The Guardian Legend

(1988), a hybrid of shooter and top-
down action-adventure that was, for its
time, a novel collision of game styles.
There were the slick pinball games that
it made for other companies, often
without fanfare; a licensed Ghostbusters
spin-off for the Mega Drive, which
Compile worked into a jaunty platformer;
and Madou Monogatari, a light-hearted
RPG series. The latter was barely heard
of outside Japan, but slivers of the series

did make it to the west in one form;
in 1991, Compile took some of the
characters from Madou Monogatari and
used them to decorate their tile-match
puzzler, Puyo Puyo. First released in 1991
for the MSX2 and NES, Puyo Puyo was
arguably Compile’s biggest mainstream
hit; the studio’s answer to the likes of
Columns and Nintendo’s Dr. Mario, the
later ports’ two-player competitive mode
proved to be a masterstroke, with the
arcade version’s popularity attracting
hundreds of players to live tournaments
in Japan. Designed by Niitani himself,
Puyo Puyo received a slew of sequels,
and emerged in the west under a variety
of guises – the Mega Drive version
was reworked as the Sonic-themed Dr.
Robotnik’s Mean Bean Machine.

BACK TO BUSINESS
Despite the continued success of the
Puyo Puyo series, however, trouble
began to loom for Compile as the
nineties wore on. Several key members
of staff left the company earlier in the
decade, while a greater blow came when
a piece of business software called
Power Acty was given an expensive
launch in 1998. Despite the presence
of a few cute faces from Puyo Puyo, the
software failed to sell, forcing Compile to
restructure and, in the process, sell the
rights for Puyo Puyo to Sega. Within five
years, Compile would go bankrupt. It was
a bitter irony, really, that Compile ended
as it had begun – trying to sell business
software that few particularly wanted
to buy. For well over a decade, though,
Compile focused on games – and when
it did, the results were imaginative,
technically dazzling, and thrillingly
diverse. As Niitani once put it, “Back
then, we didn’t have any kind of agenda.
We just enjoyed making stuff.”

“Despite the success of
the Puyo Puyo series,
trouble began to loom”

Interface
Compile \^ Developer Profile

 Compile co-founder Masamitsu ‘Moo’ Niitani,
pictured on a rare day out of the office.

 The first edition of Disc
Station, released in 1988 and
featuring the first appearance
of cult shoot-’em-up, Aleste.

 A more niche franchise in the west,
tile-match puzzler Puyo Puyo was an
enormous hit in Japan, with hundreds
turning up to play live tournaments.
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