Wireframe - #25 - 2019

(Romina) #1
58 / wfmag.cc

Review

Rated


GENRE
Survival
FORMAT
Switch (tested)
/ PC / PS4 /
XBO
DEVELOPER
Finji
PUBLISHER
Finji
PRICE
£19.49
RELEASE
Out now

Info


Review

Underland, Overland, Wombling free


here’s a line – one that, thanks
to some excellent design in
recent hard games, has seemed
increasingly less obvious. It’s a
demarcation between the realm of
‘difficult’ and that of ‘unfair’. Overland never even
saw the line in its quest to become a challenging
survival title, veering wildly off the road and
ending upside-down in a ditch, on fire, and
screaming at you to “do better”.
Alright, that’s an exaggeration. This isn’t
the kind of game that would ever scream.
No, Overland is cool and calm; it would speak to
you in a low, husky whisper
and you’d get lost in its drawl.
It is stylish and atmospheric,
creating a real sense of
place in this post-apocalyptic
world overrun with blind
(but great at hearing) alien
beasts. Just hanging out at
a hastily constructed campfire with your small
band of survivors – and dog – planning the next
move west across the United States is genuinely
fantastic. It draws you in and holds you tight,
forcing you to live through this nightmare with
the people you pick up, lose, and abandon along
the way. If there were a good game attached to
the presentation, Overland would be a classic.
It’s not the case, though. No, Overland
drunkenly stumbles into unfair territory and
blindly expects you to just get on with it.
Each level is, essentially, a turn-based puzzle.
Contained in a small (beautiful) diorama, you
walk or drive in, assess the situation, and figure

out what you want to do. There’s fuel to the side –
do you want to risk going out to get it? There are
some supplies to loot – is it worth switching your
half-broken thwocking stick for a less-broken
one? You make these decisions, come up with
a plan, and execute it. Sometimes the plan is to
ignore things and move on, risking running out
of fuel but saving your survivors from an alien
encounter. Most of the time the plan is to get
out of the vehicle (a choice you don’t have sans
car, of course), and that’s where it falls apart.
Puzzles need to be logical. Overland is not
a standard turn-based strategy game – every
character dies in two hits
without armour, no questions
asked. It’s not a stand-up
fight – you have to distract
and diffuse, move thoughtfully
and execute those plans you
made. But enemies, items,
placement of obstacles –
it’s all randomly generated. Random placement
does not lend itself to good puzzle design, and
it means in nearly every single playthrough
you will encounter an impossible situation
through no fault of your own. Overpowered and
outnumbered, you’ll attempt to retreat to your
vehicle, friends will die, dogs will be lost, and your
efforts will all be in vain. Don’t get me wrong:
this can be fun, and stories can arise from it. But
for the most part, Overland just slaps you in the
face, takes a dump on your efforts, and leaves
you to die in the post-apocalyptic sun. It’s not a
challenge, it’s genuinely unfair. And despite the
game’s good looks, it’s not a good look.

Overland


T


VERDICT
Gorgeous and enigmatic,
hugely let down by a
clunky, unfair core game.

45 %


Review

Rated


 There’s every chance
you’ll grow attached to
your survivors. Especially
the dog contingent.

HIGHLIGHT
Atmosphere is understated
yet thick in Overland,
presenting a world of
enigmatic and unknowable
truths. Why the aliens
are there, what happened
to everyone – questions
on those lines are left
unanswered. But it does
help create an enveloping
ambience that – outside of
the main game bits – you can
happily lose yourself in.

REVIEWED BY
Ian Dransfield


“You have to distract
and diffuse, move
thoughtfully, and
execute those plans
you made”

 Other survivors might
be unfriendly. And
even if they aren’t, you
can still rob them like
a psychopath.
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