Early Access
Attract Mode
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Early Access
Attract Mode
When there’s no more room in Hell, the dead will
star in a successful multiplayer shooter franchise
and better in every way. We added options for
players, much bigger levels than any Zombie
Army game we’ve seen before, a lot more
depth, and a lot more storyline with things to
discover throughout.” Part of the new newness
comes in the form of perks and upgrades,
with this offering players a broader sense of
customisation as they make progress, allowing
them to make a character very much their own.
Naturally, this brings up questions of balance
- is it something Rebellion has had to focus
a lot of effort on? Well, yes and no. ȊWe focus
heavily on balance throughout development, we
playtest a lot internally, and we balance for one-
to-four-player games specifically,ȋ Woodward
explains. ȊWith the perk system, though, it’s
more about offering options for the game
rather than trying to balance for every single
combination – that would have been a gigantic
challenge to do. So rather than trying to balance
for every single combination, we focused on
allowing people to specialise and have fun
with the perks system, trying to maximise their
gameplay with it.”
Another pivot for Zombie Army 4 is a focus
more on the storyline aspect. You’re not going to
be sat in front of Kojima-level cutscenes taking
up eight hours of your time apiece, but there is
more of a narrative thread running through the
previously mindless slaughter of the hordes.
Again, balance is key.
ȊThe story’s always there running in the
background, so if you’re interested in it there’s
a lot of depth to pick up,” Woodward explains.
Ȋ2r you can focus on the game as Must a ]ombie-
Zombie Army 4: Dead War
I
GENRE
Horde-’em-up
FORMAT
PC / PS4 / XBO
DEVELOPER
Rebellion
Developments
PUBLISHER
Rebellion
Developments
RELEASE
2020
Info
Our heroes, in all
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t’s still a bit of surprise – especially
if you haven’t been paying attention
to stuff and things – that the Zombie
Army series is as successful as it is.
Seems people can’t get enough of the
thrill of teaming with up to three other players
and battling their way through increasingly
diɝcult waves of ]ombies. Who are also Na]is.
So, a horde mode, but with more questionable
application of real-world history. And yet here
we are: what began as a bit of a throwaway
add-on to Sniper Elite V2 developed into its own
series, became really very successful, and has
a full, proper fourth game coming in 2020 with
extra bells and whistles to boot. It’s the great
British indie success story, except the indie in
question is a relatively massive one, and the
story concerns ]ombies. Who are also Na]is.
Jordan Woodward, lead level designer on
Zombie Army 4, explains the rationale behind
going back to the well once again Ȋ)ans were
basically asking for more, so we went bigger