Wireframe_-_Issue_23_2019

(Tuis.) #1
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Contents

Toolbox



  1. Design Principles
    The thinking behind Atari’s
    infamous E.T. tie-in

  2. CityCraft
    Using recognisable
    landmarks in your game

  3. Game Audio Part 1
    How sound can transform
    the player experience

  4. Ren’Py
    Create your debut visual
    novel in our handy guide

  5. Source Code
    Make your own keyboard-
    bashing minigame

  6. Directory
    Code Club’s Shaun the
    Sheep competition


Toolbox


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yinǁ out more on pƃge јѕӝ

The art, theory, and production of video games

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