Wireframe_-_Issue_23_2019

(Tuis.) #1
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ContentsContents


Toolbox Rated


CityCraft
Landmarks, and their usefulness
in level design

Game audio
Using sound to transform the way
players interact with your games

Ren’Py
A guide to making your first
visual novel

Source Code
Code your own Daley Thompson’s
Decathlon-style minigame

Ancestors
Monkeying around with Patrice
Désilets’s survival game

Blair Witch
The nineties horror movie franchise
branches out

Astral Chain
PlatinumGames’ latest has us
feeling like a freak on a leash

Oninaki
More sullen storytelling from
Tokyo 53* )actory

WELCOME


As you’ll see in the news on
page 14, No More Robots studio
founder Mike Rose has collated
some disquieting sales data
from Steam. As of August 2019,
indie games on the platform sell
an average of 1500 units, and
each makes $16,000 in revenue
during its first yearŬ
Those numbers sound low
by themselves, but there’s
something even more troubling
about .ose’s findingsŦ his data
only covers the top 20 percent
of games sold on Steam. As he
writes, “I removed the bottom
80 percent, as that 80 percent is
barely making any money at all.”
It’s a stark reminder of just how
tough the indie games market
is. We all love the ‘bedroom
coder’ narrative, but Rose’s
figures suggest that most indie
devs will never see their games
make a nrofitŬ
While it’s inevitable that some
games will struggle, more
arguably needs to be done to
ensure that talented newcomers
can get their games played,
and that smaller titles aren’t
eclipsed by triple-A behemoths.
There are certainly changes
to be made within the industry


  • Rose argues that indie devs
    are pricing their games too low,
    for one thing – but there are
    things we can do as gamers,
    too. If you see a smaller game
    you like, then buy it, tell all your
    friends about it, and retweet
    its dev’s videos. It’s easy to
    forget how hard it is to get the
    word out without a marketing
    budget; if we all bang the drum
    for the indie games we like the
    most, then we’re all doing our
    bit to support a fragile and ever-
    changing ecosystem.


Ryan Lambie
Editor

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