Wireframe_-_Issue_23_2019

(Tuis.) #1

62 / wfmag.cc


Review

Rated


A matter of life and death


n trying to emulate the JRPGs of the
nineties, Tokyo RPG Factory’s past two
efforts – I Am Setsuna and Lost Sphear


  • felt too much like games rolled off a
    production line. Third time’s the charm,
    you might think, with Oninaki, which adopts
    a different, more anime visual style, switches
    turn-based battles for real-time action, and even
    adds partial voice-acting albeit only in -apanese).
    Nevertheless, the earlier games’ themes of
    death and lost memories remain the core here.
    6et in a realm where the population believes
    in reincarnation, death is supposed to be
    accepted with Moy, while grief can prevent
    the departed from moving on to the afterlife.
    Naturally, this belief system is all too
    Tuestionable when lovers are buying special
    charms in the hopes they can reunite in the
    next life, while bereaved parents can choose
    to be with their dead child by taking their
    own lives. -ust to make matters worse, a serial
    killer known as the Night 'evil is on the loose.
    As you might gather, Oninaki’s tone is almost
    unremittingly grim.
    You play as Kagachi, whose role as a Watcher
    is to help lost souls pass on in peace, lest they
    stray into the purgatorial dimension of the Veil
    for too long and turn into monsters. To do this,
    you have the power to cross between the world
    of the living and the 9eil at the press of a button.


<ou’re also accompanied by a daemon – these
are former lost souls that now serve as powerful
weapons, a bit like the Blades from Xenoblade
Chronicles 2. You can equip up to four daemons
and switch between them at any time with a
directional jab of the right stick.
There’s a decent variety of play styles for
each daemon, from Aisha’s swift sword slashes
to =aav’s spear, which includes a Mump ability
similar to the dragoon class in the Final Fantasy
series. 'aemons even dictate your actions
with the B button, so while Aisha might let you
dash to evade attacks, the tank-like *avod
can help you set up a shield, while for others,
it acts as a jump button. The idea is to switch
between daemons, depending on the situation.
'aemons aren’t Must weapons, however, and
function more like party members with their own
progression systems. The more you use them in
combat, the more you get out of them.
This becomes a problem when your current
daemons are already providing you with a
suite of skills and buffs, so that taking on a new
daemon can feel like starting from scratch. Still,
it’s worth putting in the grind to unearth their
potential scythe-wielding I]ana’s moves start
off much too slow and limited, for example,
but after investing the time, the extra buffs and
skills I’ve unlocked make her much swifter and
deadlier, including an attack that has a chance of

I


Info


Review

GENRE
JRPG
FORMAT
Switch (tested) /
PS4 / PC
DEVELOPER
Tokyo RPG
Factory
PUBLISHER
Square Enix
PRICE
£39.99
RELEASE
Out now

Oninaki


Review

Rated


 Using soul stones, you
can expand your daemon’s
skills and buffs. Naturally,
the more you use a
daemon, the more you
get out of them.

REVIEWED BY
Alan Wen
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