Interview
My personal projects tend
to be so radically different
from what I do for work
because he needed something for
himself, a project over which he had
more control over and could see
through to the end. It was around
this time when he also started a series
of horror. He was stressed out, pent up
and tense, and all that came out in his
personal art.
“My personal projects tend to be so
radically different from what I do for
work. The only real inf luence the day
job has is on the fundamentals
involved, because I’m always making
sure they’re as tight as possible.”
Alex is into creatures, he’s into
building worlds, and he’s into showing
you something you’ve never seen
before. He’s good at creating mood.
When he started out, he was doing a
lot of observational work, figure
drawing and drawing from life. But he
would always take this a step further:
he would paint something from life
- look at it, really study it, and paint
under several different lights. Then he
would try to paint his own version of
that artwork from memory. It didn’t
have to be exact. He just had to put
what he’d learned into practice – the
way the light fell on that object, or how
the surface looked. He’s also a keen
photographer. He studies frames from
films by his favourite directors,
focusing on how they’re lit, how they’re
coloured, the elements that go into
creating a particular mood.
Alex always carries a sketchbook.
That’s where most work starts out. For
personal projects, he often does a bit of
writing: back stories, background
details, stuff that helps bring it to life.
After writing, he draws thumbnails –
either in a sketchbook or in his head - playing around with shapes until it
starts to look right. Next he moves on
to the computer. He blocks out the
painting in Photoshop – he has an
OBLISKURA
From Obliskura, this image
shows the unlikely friendship
between a colossal creature
and the Wandering Assassin.
THE BLACK-EYED MAN
From his personal project Hell
of a Story, Alex shows how
studying frames from films
gives his work a cinematic feel.
was where they had kept the dead
bodies. After that, he quit staying late
by himself.
ANGLING FOR FUTURE WORK
Alex structures his portfolio and social
media posts to ref lect the kind of work
he’s looking to get in the future. More
character pieces if he wants to do more
characters. More keyframe stuff if he
wants to more keyframes. Past clients
include Sony Online Entertainment,
Shield Break Studios and Games
Workshop. After Blizzard, Alex started
getting into visual development,
working on various animated films.
He mainly works in-house now –
currently at Netf lix – which means
he limits freelance commissions so
he can focus on the day job and
personal projects.
Alex was recently working as an art
director on a troubled movie. The
project took two-and-a-half years, and
it was very stop-start. So Alex began a
string of personal projects – Hell of a
Story, Horror Book, Genesis Wars –