HackSpace_-_October_2019

(Rick Simeone) #1

Objet 3d’art


REGULAR


With generative design, instead of manually
designing the actual shape, you give the
software constraints. I need it to be this big;
I need it to support this much weight in
these kinds of directions. You feed it some
physics information, basically.”
Generative design is something that’s
only just making its way into mainstream
manufacturing, but it’s all around us in
nature. That’s why the forms produced
here and in other generative designs look
so organic. Termite mounds and beehives
are great examples of common structures
built to a requirement, or if you like to
think bigger, H.R. Giger’s designs for the
Alien films.
Paul Sohi, Fusion 360 evangelist and
iconic projects lead at Autodesk, says of
the VW collaboration: “From a design point
of view, generative design enables you to
create really, really beautiful objects... On


top of that, nature is the best designer,
and we end up with parts that look a lot
like biomimicry. So we know that we’re
able to produce something that’s beautiful
and is not going to compromise the
performance, either.”
“If you speak to any designer or
engineer, they’ll tell you that producing
stuff in the real world always takes
longer than you think. One of the great
things about using generative design
here is we were able to go from ideas
in our head to a fully manufactured
vehicle in about six months, which is
unprecedented and unheard of. Being
able to do that while maintaining design
and engineering is incredible, and it
enables us to produce something that’s
really quite beautiful to look at.”

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