Communication Between Cultures

(Sean Pound) #1

Cyberidentity and Fantasy Identity


Our lives increasingly focus around the Internet. On a near daily basis, we spend time
online engaged in a variety of activities—communicating, searching for information,
shopping, seeking leisure, conducting work-related tasks, social exchanges, and a vari-
ety of other endeavors. It is common to see people in a coffee shop working on a
laptop or walking along absorbed in some type of activity on their mobile device.
The Internet allows you quickly and easily to access and exchange information on a
worldwide basis. As Suler informs us, the Internet also provides an opportunity to
escape the constraints of our everyday identities:
One of the interesting things about the Internet is the opportunity it offers people to pres-
ent themselves in a variety of different ways. You can alter your style of being just slightly
or indulge in wild experiments with your identity by changing your age, history, personality,
and physical appearance, even your gender. The username you choose, the details you do or
don’t indicate about yourself, the information presented on your personal web page, the
persona or avatar you assume in an online community—all are important aspects of how
people manage their identity in cyberspace.^40
The Internet allows individuals to select and promote what they consider the positive
features of their identity and omit any perceived negative elements or even construct an
“imaginary persona.”The Internet is replete
with a variety of websites, such as Internet for-
ums, online chat rooms, massively multiplayer
online role-playing games (MMORPG), and
massively multiplayer online worlds (MMOW)
that construct a computer-driven virtual envi-
ronment allowing users to construct a cyberi-
dentity, that may or may not correspond to
their actual identity. Infatuation with these
invented identities can become so strong they
can“take on a life of their own.”^41
Fantasy identity, which also extends across cultures, centers on characters from
science fiction movies, comic books (manga), andanime. Every year, people attend
domestic and international conventions devoted to these subjects. For example, the
2014 Hong Kong Ani-Com and Games convention drew a record attendance of
752,000 and attracted 550 commercial exhibitors.^42 Comic-Con International has
been held annually in San Diego, California, since 1970, and in 2014 attendance
exceeded 130,000.^43 At these gatherings many attendees come dressed, individually
or in groups, as their favorite fantasy character(s). For a few hours or days, they
assume, enact, and communicate the identity of their favorite media character. But
conventions are not the only opportunity for people to indulge their fantasy identi-
ties.“Cosplay”(short for“costume play”) is another venue that lets people attend
events or parties dressed as media characters.

Other Identities


Space limitations preclude our addressing the many other forms of culturally influ-
enced identity that play a significant role in the daily lives of people. For example,

CONSIDER THIS


How does the Internet allow for individuals to select and
promote what they consider the positive features of their
identity and omit any perceived negative elements, or
even construct an“imaginary persona”? What are some
dangers of this feature of the Internet?

Other Identities 255

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