ImagineFX - Issue 179

(coco) #1

QUICK CONCEPTS


USING 3D TOOLS


Dune aficionado Alex Jay Brady rapidly generates ideas using basic


modifiers to melt and then recrystallise 3D models in strange new forms


It can be hard to come
up with ideas when
your imagination is as
blank as the page in
front of you. A much
easier task is generating a lot of
possible ideas very quickly, before
selecting interesting ones to develop.
I find this is true at all stages of a
project and most especially at the
beginning. In this workshop I’ll show
you some ways to do this quickly, by
applying basic modifiers to simple

geometry and using trial and error to
generate interesting results.
Essentially, we’re taking simple
solids, melting them and the
allowing them to recrystallise in
interesting ways. The melting part is
3ds Max’s MeshSmooth modifier,
and the crystallisation aspect is the
ProOptimizer modifier. Another way
to imagine it might be when you use
translation software to convert a
phrase to another language, then
back to English. The software makes

odd choices so the phrase can
become garbled and mutated. Often,
the results can be odd, triggering an
interesting idea in your imagination.
Because the process is quick you
can try it many times and keep just
the most interesting results, or use it
iteratively on a single object. Let me
show you what I mean, by depicting
a scene from the Dune universe.
Here, giant Guild Heighliners are
about to transport a f leet of smaller
craft – travelling without moving...

1


Creating the Heighliner’s basic shape
I want my ship to have a giant cylindrical hull covered in
small, slightly irregular panels. I’m not exactly sure what it’ll
look like so I start to experiment by making a low poly cylinder
and cutting the ends off, leaving an open tube.

3ds Max & Photoshop


GET YOUR
RESOURCES
See page 8 now!

Alex Jay Brady
LOCATION: England
The sci-fi-loving
freelance artist lives in
Brighton with her
girlfriend and hundreds
of pot plant children. She
designed some of the
ships in the recent
Captain Marvel film.
http://ifxm.ag/ajbrady

Artist
PROFILE

2


Adjusting the surface appearance
I apply the MeshSmooth modifier. This works by
subdividing the surface polygons, making the surfaces smooth
and curved as if they’ve melted and f lowed like liquid. For now
the default setting will work fine, but MeshSmooth has several
presets that can be tweaked to your personal taste. Feel free to
experiment with these later; some generate an organic look,
others look more like bevelled machinery.

Workshops

Free download pdf