ImagineFX - Issue 179

(coco) #1

12


Placing roof tiles
The process of adding the roof tiles is a bit different than the one we went
through for the bricks. Here I sculpt one roof tile and add some dents and colour to
it. I make sure to also model and colour the reverse of the tile, because we’ll be
reusing this for most of the roof. By rotating the model, changing the sculpt
properties and mirroring the model we can cover a lot of ground with very few
models. I use cloning a lot here, and then manually go in and reposition elements
afterwards. This helps to make the rooftops look more natural and varied.

14


Adding final details to the composition
One of the key points about Dreams is to share your content with other
creators as much as possible, and depending on your project you’ll probably be able
to find a lot of useful assets that have already been made by other Dreamers. For
this project though, I wanted to make everything myself to demonstrate the
software’s ease of use. I did import a few elements from some of my earlier Dreams
work, though: a chair, table and a spell book. Because everything in Dreams is
editable down to the smallest clay or brush strokes, even elements from other users
can be remixed and styled to match the look of your own scene.

11


Building the main house
I only intended to use the mock-up of the main
house as a sketch of sorts, but I end up referring to it
directly in the process of making the final model. I create
bricks on a new Sculpt layer and position them along the
surface of the mockup. I open the Color Wheel by
bumping the left controller sphere against the bottom of
the right one and drag a few colour variations into the
Color Mixer. I then drag on the colour “blob” with the
trigger of my right hand. This will make your brush cycle
through the colours, which adds a little bit of variation.


13


Lighting in Dreams
One of the most interesting and useful features of
Dreams is its light systems. The ease at which Dreams
seems to handle soft shadows, multiple light sources, fog
and so on is a joy to behold. I usually sculpt my models in
a neutral light in the initial stages, and then refine the
lighting when I’m satisfied with the overall shapes. If you
find that you need to see your scene in a neutral light later
on, turn on the Studio Light option in the Guides menu.


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