ImagineFX - Issue 179

(coco) #1
InstaLOD

ADVERTORIAL
SIGGRAPH 2019


saving a minimum of half a day per model
of processing time. Due to InstaLOD’s
user interface and experience, the team
was able to understand the software
within just an hour of training. “Our
prayers were quickly answered when
we heard about the magic of InstaLOD,”
says Mitch Harvey, 3D innovation
manager at Deckers Brands. “We can
now entirely avoid that bottleneck and
freely utilise our CAD assets for any
output downstream.”

PIONEERING VFX


As one of China’s leading VFX studios,
Fontre Technology serves enterprise
clients and consumers from around the
world. One of the studio’s key offerings is
the production of 3D car configurators for
Tier 1 OEM clients. This typically involves
repairing and recreating the CAD data
supplied by the automotive client, in a
process that spans multiple weeks and
requires several operators and modellers.
Fontre Technology first came into
contact with InstaLOD at an industry
event. Realising that this technology could
be a revolution for their entire internal
production process, they reached out to
InstaLOD. Within hours of deploying the
software, the studio was able to perform
tasks that previously took several days
with just a few clicks. Despite the studio
only using a fraction of the technology
at their disposal, the cost-savings have
been dramatic and plans have been put

into place to deepen the integration of
InstaLOD in their production process.
InstaLOD has also become part of the
fabric of Rotor Studios’ work, and without
it the rapid development of their WebGL
technology would have been impossible.
The studio has saved iteration time on
assets by accelerating the process of
combining meshes, thereby reducing draw
calls. In turn, this has allowed Rotor Studios
to develop far more photorealistic CG.
The solution proved painless to
integrate into Rotor Studios’ content
pipeline, development tools and content
creation software. Various parameters
can be defined and set before leaving the
program to run its course, without any
need to follow up. While the technology
has been vital for Rotor Studios’ WebGL,
it has proven especially useful across the
entirety of the company’s development
and the post-production undertakings.

NEW REALITY


Blood & Truth is an explosive thriller game
developed exclusively for PlayStation VR.
The player becomes an action hero against

the glamour and grit of modern-day
London. It is the highly anticipated spiritual
successor to the London Heist segment of
PlayStation VR Worlds, developed by Sony
London Studio.
Creating an ambitious realistic world
running at 60 frames per second, in two
eyes with a wide field of view, and at
greater than HD resolution is one of the
key challenges that London Studio faced
on the project. The detailed environments
required a huge leap in the number of
assets to develop, so finding the right
optimisation solution was critical.
InstaLOD’s well-designed Autodesk
Maya integration and command line
tools meant that initial tests were easy to
produce. Despite using an early-access
release initially, London Studio was
impressed with the robust toolset and how
InstaLOD quickly resolved any issues.

COST AND TIME SAVINGS


Performance is critical at all stages of a
VR title. The ease of integrating InstaLOD
into their Maya pipeline meant that Sony
London Studio could quickly produce a

“PRODUCING LODS FOR ALL THE ASSETS IN THE GAME MANUALLY


WOULD TAKE MANY MONTHS ON A JOB THAT NO-ONE WANTS TO DO.


INSTALOD REMOVED THIS COST AND EFFORT”
James Answer, lead technical artist, Sony London Studio
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