3D World

(Sean Pound) #1
Feature
Big VFX on a budget

“For VIA, the environments were hand-painted in
Photoshop in layers and those layers were imported
into After Effects, where I created the parallax and
did all my compositing and effects,” says Izzy Burton
of Blue Zoo. “The 3D modelling, rigging, animation
and rendering was in Maya. The hand-drawn 2D
animation was Photoshop again.”
Not all of this was in Burton’s technical comfort
zone, but that was partly the point of the project.
“Where there were gaps in my knowledge or skills,
I managed to teach myself, with a little advice here
and there from colleagues. There was a fair amount
of redoing things when I made silly mistakes, but it
was honestly the best way to learn the software.”
“One of the biggest challenges was integrating 3D
characters with the painterly 2D environments,” says
Tom Box. “We experimented with frame rates and
render styles, and settled on a stepped, lower-frame-
rate animation style to make it feel less synthetic.
The characters were rendered out with an ambient
shader with a single thresholded shadow pass for a
stylistic and minimal two-tone appearance.”

“What I was most happy with in A Drop is a
technique I wish other people would use more
often,” says Vanhoenacker. “I found that if
you track the shot perfectly, you have a direct
connection between the virtual world and what
was shot. So you put that as a setup inside your
world, then make the characters you’ve shot go at
the speed and trajectory you intended, and create
a virtual camera. That has some restrictions,
because you can’t go sideways or it will feel like
this is flat footage in a 3D world. But as long as
you stay roughly where the initial camera was, or
at least along the same Z-axis as this camera, you
get the illusion across.
“This virtual camera can pan left, can pan
right, can have a strong camera shake and can
make the shot wider or a bit more narrow. You
can change a lens or a number of things. And this
is very much what will blend the footage with
the CGI world, this virtual camera – so the way it
shakes will actually shake the footage, and shake
the virtual world together; the way it zooms in and
zooms out, it will put everything together. It’s a
very useful technique that gives you freedom and
much better results.”

Mixing hanD-DraWn anD Cg


integrating 3D characters with 2D
environments was a tricky challenge,
says tom Box anD izzy Burton of Blue zoo

FilMing a Fall


Julien vanhoenacker explains
a Better way to film a flying or
falling sequence

Vanhoenacker states that with A Drop,
the viewer is forced to make their own
choices regarding its interpretation

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