3D World

(Sean Pound) #1
TuTorials
Model and animate in VR

frames per
second
Since Quill allows each
layer to run at its own
speed, use this to save
time when animating
layers that don’t need
as much detail. A
good example of this
is if you’re animating
rain falling. Here you
could go as low as two
frames with varying
lines representing the
falling rain. Eventually
being smart about
the fps of layers will
enable you to get
better performance and
you’ll save time.

for both pressure and size. I set the
animated brush length to a fitting
number (trial and error) and add
six frames by holding down the
left thumbstick.
I set fps to 14, and run the
animation. Now it’s just a matter of
drawing strokes until you’re happy
with the effect. I use this technique
for the wind breaking off the plane,
screen glow on monitors in the
cockpit, clouds whooshing by and
lots of other elements.

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anIMate clouDs
Since we’re currently unable
to animate groups and geometry
in Quill, we have to animate the
environment instead. To animate
the clouds flying by the plane, draw
a cloud on a new layer, and go to
the Transform tab. Make sure that
the ‘Show gimbal controls’ button
is enabled as well as ‘Animate
duplicate transform selection’.
Select the cloud, hold down the
left trigger, squeeze the right grip
button and move the cloud a bit to
the side. This will copy the selection
to a new keyframe. Then press right
on the left thumbstick a few times.
This will add additional keyframes
and will continue the movement of
the cloud.

The ‘Animate duplicate transform
selection’ function is great for quick
animation work. Just remember that
only your selection will be copied to
a new keyframe.

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cockpIt DetaIls
To add the glass to the
cockpit, I select the Line tool, find a
fitting colour, set the opacity down
and start filling out the spaces
between the frames of the windows.
Most of the time I can get away
with adding one big line, and while
drawing the line I can change the
end point by pushing up or down on
the right thumbstick. Once I finish
the glass, I add little drops of water
flowing over the glass, using the
same technique that we used on
the exhaust.

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screens In cockpIt
To make the screens in the
cockpit I have to get fairly precisely
angled strokes with the Line tool.
To achieve this I turn on the grid
under tool settings, and used that
as a guide for the lines. Since the
transform gimbal is aligned to
the scene grid, I can then copy
and transform the first line, until I
have the frame of the monitor. To
rotate using angle snapping, just
pull on the gimbal with the right
trigger instead of the grip button.
To make the screen itself I use the
same technique. I draw a line, and
repeat that enough times to make
the screen. In the end I bring it all
together with the Selection tool, by
moving the elements into place.
After that I add some glow to
the screens on a new layer, using
a brush with low opacity and a
few keyframes to make the glow
shimmer a bit.

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BlInkIng lIghts
To add the buttons in the
cockpit, I use the Square brush with

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the Line tool to draw out button
shapes. I do this on the scene
grid as well, to make sure they
are angled correctly. Then I can
duplicate them using the gimbal
and the left trigger/right grip
button copy move.
Once I’ve made all the buttons I
need for one panel, I hold down the
left trigger and push down on the
right thumbstick to copy the layer
content to a new keyframe. Since
the buttons will only be blinking
on and off, I don’t need more than
two keyframes.
Now it’s time to add the blinking
effect. I do this by selecting the
Recolour tool, and I select the
Normal blend mode. I then select a
red colour and I colour a few of the
buttons red. Then I switch to the
second keyframe by pushing right
on my thumbstick on the right hand.
Now I paint a few other buttons red.
To make the speed correct I set
the frames per second to one or two
frames per second. I’m happy with
how that looks and I can now drag
the buttons into the cockpit and
repeat the panels as many times
as needed. In order to duplicate
the buttons on the same layer I
choose the Selection tool and make
a selection while the animation is
running. I’m then able to drag the
animated buttons around by using
the left trigger/right grip button
copy function.

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pIlots
I draw a pilot sitting in the
first seat of the cockpit, and I
use mostly the Capped Cylinder
brush for this. I keep the character
pretty simple, but you could add
as much detail to this as you feel is
necessary. When I’m happy with the
look of the pilot, I hold down the left
trigger and push down on the right
thumbstick to make a copy of the
first frame. I then make a selection
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