3D World

(Sean Pound) #1

Learn how to create and render detailed


environments with billions of polygons in 3ds Max


T


he scene and renders
used in this tutorial were
provided by Zagreb-based
Studio Niskota (studio-niskota.
hr), who created the project as a
test bed for their no-post pipeline.
All the assets in the scene are
modelled and textured with such
detail that they could be used for
a close-up render despite ending
up hundreds or thousands of
metres from the camera in the
final shot. The aim is to produce
an image that’s ready to go
straight from the frame buffer,
with little or no post-production.
Creating high-quality
assets permits Studio Niskota
tremendous freedom to
experiment, without having to
worry that their models and

textures won’t be able to stand
up to their design decisions.
Of course, it can also present
problems. Scenes on this scale
containing hundreds of thousands
of detailed assets can certainly
put a burden on your renderer,
and working with billions of
polygons in the viewport in a
way that enables fast iteration is
nearly impossible.
Enter Forest Pack and
RailClone by iToo Software, two
of the most popular plugins
for 3ds Max that specialise
in instancing almost limitless
geometry while maintaining a
fully procedural workflow. Forest
Pack allows users to scatter
hundreds of thousands of objects,
each with millions of polygons,

DownloaD your resources
For all the assets you need go to
http://www.bit.ly/vault-234-discovery

Follow
The video
http://www.bit.ly/vault-234-discovery

MasTer


large-scale


environMenTs


3ds Max | v-Ray | FoResT Pack PRo | Railclone PRo


while a point-cloud display mode
and several optimisation features
keep the viewports fast. RailClone
shares Forest Pack’s instancing
capability but uses parametric
arrays instead of scattering
algorithms to distribute,
manipulate and deform geometry.
In this tutorial we’ll illustrate
how these two tools were used to
create Studio Niskota’s scene, and
share some invaluable tips along
the way for anyone planning to
create large-scale environments.

TuTorials
Master large-scale environments

Paul roberts
Paul is an environment artist with over 15 years of 3D teaching
experience. He’s currently sharing his love of parametric
workflows as training manager for iToo Software.
author http://www.itoosoft.com
Free download pdf