3D World

(Sean Pound) #1
Reviews
Oculus Rift

Oculus
Quill gets
animated
Painting in VR is just
the start – what about
getting things moving?

One of the first creation
tools people seem to
try on the Rift is Oculus
Quill. It’s a stroke-based
illustration package that
enables you to paint
vector-like strokes in
the air in front of you.
It was made popular by
one of the early Oculus
experiences called Dear
Angelica that enabled the
user to step inside a huge
‘Quillistration’, as Quill-
based artworks are now
known. In a recent update
the Quill team added
the ability to move and
record the strokes that
the artist has laid down,
allowing basic animation.
A couple of artists like
Goro Fujita and Martin
Nebelong have already
embraced this software
and have been showing
an amazing array of
animated scenes from all
sorts of camera angles.
The tools have onion
skinning, a timeline and
stepping frames like more
traditional animation
software. You can draw
new strokes as you add
new frames or simply
move the ones you’ve
laid down around. Quill
is an amazing tool for
character concepts but
now it has become an
amazing way to quickly
bring those character
ideas to life.

been done correctly you get
a guardian system made of a
blue wire grid whenever you
wonder outside the safe zone.
This isn’t such a problem if you
sit at your desk in VR, but trust
me, if you play Superhot you
will learn to rely on the blue
grid to stop you from punching
any walls and screens!
Oculus Home is the
jumping-off point when you
start in the Rift but Oculus
has allowed access to a beta
command centre called Dash
that lets you multitask across
compatible apps. When
more titles are enabled for VeRdIcT


Dash this will be an amazing
experience as you can be
watching TV, using software on
a VR monitor and reading your
social media without leaving
your headset. The Oculus
Library is getting better every
week and currently has more
titles available than that of the
Vive. They range from driving
games, bullet-time shoot-em-
ups like Superhot to full-blown
creative tools like Oculus
Medium and Google Tilt Brush.
There are actually a fair few
titles for creatives now in both
3D and 2D. Oculus Medium,
Gravity Sketch, MasterpieceVR

and Google Blocks all cater
for the 3D end of the market
and all have their own way of
creating geometry, mostly
voxel-based. For the 2D artists
and animators there is now
Oculus Quill, Google’s Tilt
Brush and animation software
like AnimVR. All of these titles
are being developed at an
incredible rate meaning that
each time you put on your Rift
you might find an update or
new features waiting for you.
So what’s next? It’s all to
play for now and it doesn’t look
like VR will be just another fad.
There’s also its portable little
brother the Oculus Go that just
stepped into the limelight.

Below: You have the ability to paint strokes
in the air and then animate them around you
in space

left: Sculpting in virtual reality is very much
like the real-world feeling of sculpting
something that is as big as you are

“THe RIFT IS noW RUSHInG HeAdlonG To GIve ITS


USeRS Some mUCH-needed HIGH-end ConTenT”

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