The Wall Street Journal - 11.09.2019

(Steven Felgate) #1

THE WALL STREET JOURNAL. **** Wednesday, September 11, 2019 |B5


have some new features,
such as two cameras on the
back (a wide and an ultra-
wide).
Like its more expensive
siblings, the 11 will have the
improved “Night Mode” low-
light shooting, and will get
that funky Deep Fusion mode
later this fall.
Under the hood, the
iPhone 11’s battery lasts an
hour longer a day than its
predecessor. That is admira-
ble, considering how much
Personal Technology colum-
nist Joanna Stern raved
about the XR’s battery.
And like last year’s sur-
prise winner, this model is
looking like Joanna’s all-
around pick—pending re-
view, of course.

iPhone XR and iPhone 8
In the U.S., Apple is keep-
ing the iPhone XR, 8 and 8
Plus in circulation. That
means total confusion
around what model you
should buy but also more
higher-tech options at the
lower end.
Do you want wireless
charging? No? Too bad, be-
cause there is no current
iPhone without it. Water re-
sistant? Ditto.
For people who are facing
an upgrade, it also almost
certainly means getting with
Apple’s latest program: big-
ger screens and Face ID.
Like Samsung before it,
Apple is making its iPhone
screens larger.
There is now only one op-
tion with a screen that mea-
sures less than 5 inches di-
agonally. (It is the $449
iPhone 8.) And that is only
one of two remaining phones
with the Touch ID finger-
print scanner. (The other is
the iPhone 8 Plus which, at
$549, is very much in No
Man’s Land.)
We will have more to tell
you once we’re testing these
phones. Many other new fea-
tures will come with the free
iOS13upgrade,expectedto
also roll out next week,
which might solve any or all
of your current needs. But if
you’re stuck with a tough de-
cision after today’s news,
shoot us a note at personal-
[email protected], and maybe
we can help.

this fall, the company plans
to roll out a Deep Fusion
mode, which combines multi-
ple shots into an optimized
master shot.
Did you fall asleep just
now? Wake up! Cameras
might be lower on the peren-
nial list of smartphone-shop-
per priorities, but battery
life is always at the top. Ap-
ple said the Pro will deliver
up to four more hours of
battery life a day than the
XS—and that boost is five
hours when you compare the
11 Pro Max with last year’s
iPhone XS Max.
Apple also said these
phones would have fast char-
gers in the box. No more
rinky-dink 5-watt charger.
But how fast?
We’ll have to test that
during our reviews, natu-
rally, along with other key
bullet points from Apple:
These phones have “the
toughest glass ever in a
smartphone,” and are even
more water resistant than
the previous generation.
Still, they sure do look
like last year’s flagships. And
Apple didn’t mention some
advanced smartphone fea-
tures found in competing
products from Samsung
Electronics
Co., for instance,
such as in-screen fingerprint
scanning (as an alternative
to Face ID), reverse wireless
charging (to give juice to
your AirPods, for instance)
and 5G wireless connectivity
(an admittedly not-ready-for-
primetime feature).


iPhone 11
Mercifully not called the
XI or, even worse, the XIR,
the standard iPhone 11 is the
upgrade to last year’s iPhone
XR. The XR sticks around for
$599, but Apple gave the 11 a
seemingly reasonable price
tag of its own: $699.
Price might be the biggest
news, but the iPhone 11 does


Continued from page B1


Making


Sense of


iPhone 11


Apple Inc. is launching its
new Arcade videogame sub-
scription service next week
with a $4.99 monthly price that
grants access to about 100 ti-
tles, an offering that analysts
expect to be a tough sell since
consumers are used to down-
loading mobile games free.
The technology company
said Tuesday the new service
will be available Sept. 19 in
more than 150 countries
through its App Store. Apple
Arcade will feature new and ex-
clusive games, and subscrip-
tions can be shared with up to
six family members across its
devices such as the iPhone, ac-
cording to Apple. Unlike most
of the hundreds of thousands of
free games currently available
on Apple devices, those in Ap-
ple Arcade won’t have ads or
offer in-app purchases.
Launching a subscription
game service represents a ma-
jor shift for Apple. Since open-
ing the App Store in 2008, the
company has offered users the
option of buying games out-
right or downloading them
free, with the latter often
meaning players would see ads
or offers to make in-game pur-
chases.
A handful of other game-
subscription services are al-
ready on the market, though
these focus mainly on console
and computer games. Micro-
soft Corp.’s Xbox Game Pass
and Electronic Arts Inc.’s Ori-
gin and EA Access cost be-
tween $5 and $15 a month. Al-
phabet Inc.’s Google is planning
to launch a cloud-gaming plat-
form in November with a $10-
a-month subscription option.
Apple revealed Arcade’s
price and launch date at the
start of an event showcasing its
latest hardware and service of-
ferings at its Cupertino, Calif.,
headquarters. The company,
which initially unveiled Apple

Arcade in March, demonstrated
live gameplay from three
games, including a remake of
the classic hit “Frogger.”
“It will be a challenge to
monetize this,” Wedbush ana-
lyst Dan Ives said. “But if Apple
didn’t think it was possible,
they never would’ve gone down
this path.”
Digital subscription services
have exploded in popularity in
recent years, spanning every-
thing from movies and music to
books and news. In the video-
game industry, subscription-by-
mail service GameFly has been
around since the early 2000s,
but other companies have been
cautious about moving deeper
into subscription gaming.
“We’re transitioning from a
world of ownership to what we
call a world of access,” said
Mike Blank, general manager of
EA’s subscription services,
which had roughly 3.5 million
subscribers as of July. EA Ac-
cess, for console games,
launched in 2014, followed by
EA Origin, for PC games, in
2016.
Subscriptions are ideal be-
cause they provide an opportu-
nity to try a large number of

That compares with $47.9 bil-
lion for console games and
$35.7 billion for computer
games, the research firm said.
Still, Apple’s move comes
when the most downloaded and
highest-grossing mobile games
are free and have been for
many years. Console and PC
games, by contrast, cost around
$60.
“I have a hard time seeing
this work,” Cowen analyst Doug
Creutz said of Apple Arcade.
“There are a tremendous num-
ber of free games on the [App
Store], many of which are quite
good.”
Other analysts argue that if
any company can change mobile
gamers’ spending habits, it is
Apple. “For the most part, the
services they’ve rolled out have
exceeded expectations,” said
Angelo Zino, an analyst at
CFRA, pointing to Apple Music
as an example. “People underes-
timate how big Apple’s install
base is and who it caters to.”
Though CFRA doesn’t expect
Apple Arcade to have a major
impact on Apple’s profit, “we
do think it could move the nee-
dle in terms of services busi-
ness overall,” Mr. Zino added.

BYSARAHE.NEEDLEMAN

games for less than what it
would cost to buy them, said
Matt Percy, senior director of
business planning for Xbox
Game Pass, which launched in


  1. The company hasn’t dis-
    closed subscriber numbers but
    says subscribers play 40% more
    games than nonsubscribers on
    average.


“The great thing about a
subscription is that it is like a
breakfast buffet,” Mr. Percy
said. “You’re going to try stuff
you’ve never tried.”
With Apple Arcade, Apple is
going after a market that
makes up the largest slice of
the overall $150 billion game-
software industry: mobile. This
year, mobile games are ex-
pected to generate $68.5 billion
in global revenue, up 10% from
2018, according to Newzoo BV.

$4.99
Monthly fee subscribers would
pay for the service

Treasury Bill Indexed


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For balances of $100,000 and up
Indexed at 100% of the 30-day US Treasury Bill**


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APY*


For balances of $50,000-$99,999
Indexed at 90% of the 30-day US Treasury Bill**

(^1)  75


%


APY*


*These rates are effective through September 30, 2019. $100,000 minimum deposit to earn the adver-
tised 1.94% Annual Percentage Yield (APY). $50,000 minimum deposit to earn the advertised 1.75% APY.
**Treasury Bill Indexed Money Market rate is based on an index calculated by taking the rate of the clos-
ing“asked”discount basis of the 30-day Treasury Bill as quoted and published in The Wall Street Journal
on the last business day of the prior month as set forth below. If there are no exact Treasury Bills with a
30-day maturity, then the“asked”rate used shall be for Treasury Bills with a maturity date closest to, but
not to exceed 30 days. These new APYs will then take effect on the first calendar day of each subsequent
month and will remain in effect through each subsequent month-end. Balances of $25,000 to $49,999
earn an APY of 1.26%, which is 65% of the indexed rate, balances of $50,000 to $99,999 earn an APY of
1.75%, which is 90% of the indexed rate, and balances of $100,000 or more earn an APY of 1.94%, which
is 100% of the indexed rate. There is no interest paid on deposits under $25,000. $10,000 minimum
deposit is required to open this account. A monthly service fee of $10.00 will be charged each month
at the end of the statement cycle if the account balance falls below $10,000 on any day of the month.
Fees may reduce earnings and principal if the account balance falls below $10,000 on any day during
the statement cycle. Please see disclosure for other terms and conditions. This offer may be withdrawn
without prior notice.

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TECHNOLOGY


Apple Arcade Set to Launch


Starting next week,
gamers can pay a fee
to subscribe for
access to 100 titles

Ann Thai, director of product management for the App Store, at the company’s event.

DAVID PAUL MORRIS/BLOOMBERG NEWS

NY
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