PC Gamer

(sharon) #1

TWINE GAME


Create your own interactive fiction. By Andy Kelly


Make a


CHOICES


5
Now when the
player starts
your game they’ll
see the words left
and right
highlighted, and
clicking on either
will take them to the
appropriate
passage. Congrats:
you’ve just created
a branching story.

PROOFING


7
If you want to read through your story
without having to individually click on
each passage, bring up the proofing copy to
view the whole thing in one continuous scroll
of text. This is great for checking through
your text for mistakes.

INSPIRATION


1
There’s a lot of great interactive fiction
out there, and it’s worth spending
time on sites such as the Interactive Fiction
Database (www.ifdb.tads.org) or Itch.io’s
Twine page (www.itch.io/games/tag-twine)
before starting your own project.

GET TWINE


2
You can use Twine online at
http://www.twinery.org, but your project will
be stored in your browser’s cache. Download
the Windows client if you can and you’ll have
more control over your files and where
they’re stored.

GET STARTED


3
At the bottom-right of your screen
you’ll see a green ‘+Passage’ button.
Pressing this creates a box on your
workspace that will be the starting point for
your interactive story. Use this to set the
scene for the player.

LINK A PASSAGE


4
Say you want to give the player the
option to walk left or right in your
story. In your starting passage, surround
the words ‘left’ and ‘right’ with double
square brackets [[like so]] and two linked
passages will appear.


NEED TO KNOW


DIFFICULTY
Easy


TIME
One hour


VITAL LINKS
Twine:
http://www.twinery.org
Itch.io
http://www.itch.io
Wiki
http://www.twinery.org/wiki


ORGANISE


6
As your game
gets more
complex with a lot of
branching paths, it’s
good discipline to
drag passages
around on the
workspace to
organise them,
perhaps creating a
map of the rooms in
your story.


GET MORE FROM YOUR GAMES


HOW TO

Free download pdf